34550 cards found
Badgermole

Badgermole {4}{G}

Creature - Badger Mole
When this creature enters, earthbend 2.
Creatures you control with +1/+1 counters on them have trample.
4/4
  • Avatar: The Last Airbender
Mirror Shield

Mirror Shield {2}

Artifact - Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."
Equip {2}
Related card: Arms Scavenger
  • Theros Beyond Death
Zimone and Dina

Zimone and Dina {B}{G}{U}

Legendary Creature - Human Dryad
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.
{T}, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
3/4
  • March of the Machine Promos 257p 257s
  • March of the Machine 257 318
Galvanize

Galvanize {1}{R}

Instant
Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
"Why doesn't Kylox put an off switch on these things?!"
  • Murders at Karlov Manor
Rhox

Rhox {4}{G}{G}

Creature - Rhino Beast
You may have this creature assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate this creature.
5/5
Glade Gnarr

Glade Gnarr {5}{G}

Creature - Beast
Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
Long thought merely a legend, the appearance of the gnarr was seen by the defenders as a sign of good luck.
4/4
  • Apocalypse
Ghired, Mirror of the Wilds

Ghired, Mirror of the Wilds {R}{G}{W}

Legendary Creature - Human Shaman
Haste
Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered this turn."
"The Conclave was soft. The Clans were trapped beasts. Here in this untamed wilderness, nature can truly roam free."
3/3
  • Outlaws of Thunder Junction Promos 205p 205s
  • Outlaws of Thunder Junction 205 351
Dwarven Reinforcements

Dwarven Reinforcements {3}{R}

Sorcery
Create two 2/1 red Dwarf Berserker creature tokens.
Foretell {1}{R}
"Orders? We don't wait for orders!"
  • Kaldheim
Mazemind Tome

Mazemind Tome {2}

Artifact
{T}, Put a page counter on this artifact: Scry 1.
{2}, {T}, Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
Ichor Drinker

Ichor Drinker {B}

Creature - Phyrexian Vampire
Lifelink
{B}, Exile this card from your graveyard: Incubate 2. Activate only as a sorcery.
1/1
  • March of the Machine
Static Discharge

Static Discharge {1}{R}

Sorcery
Starting intensity 3
This sorcery deals damage equal to its intensity to any target. Then cards you own named Static Discharge intensify by 1.
  • Jumpstart: Historic Horizons
Keeper of the Flame

Keeper of the Flame {R}{R}

Creature - Human Wizard
{R}, {T}: Choose target opponent who has more life than you do as you activate this ability. This creature deals 2 damage to that player.
1/2
  • Exodus
Quakefoot Cyclops

Quakefoot Cyclops {4}{R}

Creature - Cyclops
When this creature enters, up to two target creatures can't block this turn.
Cycling {1}{R}
When you cycle this card, target creature can't block this turn.
4/4
Trailblazer's Torch

Trailblazer's Torch {4}

Artifact - Equipment
When this Equipment enters, you take the initiative.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.
Equip {1}
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Cumber Stone

Cumber Stone {3}{U}

Artifact
Creatures your opponents control get -1/-0.
"The stone is more potent than ever. The flesh that creeps into our land will become even more slovenly and weak."
—Niclavs, archmage of Esper
  • Conflux
Boomflinger

Boomflinger

Artifact - Contraption
Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target player or planeswalker equal to the difference between those results.
  • Unstable
Rosethorn Acolyte

Rosethorn Acolyte {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
"Old battlefields make great gardens. So rich from the blood of the fallen."
2/3
Card has other part: Seasonal Ritual
Leyline Prowler

Leyline Prowler {1}{B}{G}

Creature - Nightmare Beast
Deathtouch, lifelink
{T}: Add one mana of any color.
It feeds on the dark energies that course through the deep world—and on any other creature lured by the leyline's pull.
2/3
Astarion, the Decadent

Astarion, the Decadent {4}{W}{B}

Legendary Creature - Vampire Elf Rogue
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
"Keep your distance, darling."
4/4
Skeleton Archer

Skeleton Archer {3}{B}

Creature - Skeleton Archer
When this creature enters, it deals 1 damage to any target.
"Soul, flesh, even eyes—none of these are strictly necessary for deadly precision."
—Modriss of Zargoth Fen
3/3
Aang, Destined Savior
Aang, at the Crossroads

Aang, Destined Savior

Legendary Creature - Avatar Ally
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2.
4/4
Card has other part: Aang, at the Crossroads
Vengeance

Vengeance {3}{W}

Sorcery
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
Do-Over

Do-Over {1}{U}

Instant
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Ashiok's Skulker

Ashiok's Skulker {4}{U}

Creature - Nightmare
{3}{U}: This creature can't be blocked this turn.
"Fear writhes and whispers in the shadows of your mind. It is the enemy you always knew would come."
—Ashiok
3/5
  • War of the Spark
Hurl Through Hell

Hurl Through Hell {2}{B}{R}

Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
No one returns unchanged.