5513 cards found
Hardened Scales

Hardened Scales {G}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
"Before me writhed the guardian of my prize,
A serpent with stone skin and cunning eyes!"
—A Traveler's Trials
Hardy Outlander

Hardy Outlander {1}{G}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
You're a born explorer, happiest forging your way through the untamed wilds.
  • Commander Legends: Battle for Baldur's Gate 235 517
Hardy of Myra's Marvels

Hardy of Myra's Marvels {2}{G}{G}

Legendary Creature - Elf Performer
As Hardy of Myra's Marvels enters, choose a number.
Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
4/4
Hare Raising

Hare Raising {G}

Sorcery - Adventure
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Card has other part: Pollen-Shield Hare
Harmonic Prodigy

Harmonic Prodigy {1}{R}

Creature - Human Wizard
Prowess
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Focus: The musician-wizard.
1/3
Harmonious Archon

Harmonious Archon {4}{W}{W}

Creature - Archon
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters, create two 1/1 white Human creature tokens.
4/5
Harness Infinity

Harness Infinity {1}{B}{B}{B}{G}{G}{G}

Instant
Exchange your hand and graveyard.
Exile Harness Infinity.
Harnessed Snubhorn

Harnessed Snubhorn {3}{W}

Creature - Dinosaur
Vigilance
Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
2/5
  • March of the Machine: The Aftermath 3 53 103 188
Harnfel, Horn of Bounty
Birgi, God of Storytelling

Harnfel, Horn of Bounty {4}{R}

Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Card has other part: Birgi, God of Storytelling
Harper Recruiter

Harper Recruiter {2}{W}

Creature - Human Warrior
Flying
Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
3/1
  • Commander Legends: Battle for Baldur's Gate 609 659
Harvest Fear

Harvest Fear {3}{B}

Sorcery - Adventure
Target opponent discards two cards.
Card has other part: Reaper of Night
Harvester of Misery

Harvester of Misery {3}{B}{B}

Creature - Spirit
Menace
When Harvester of Misery enters, other creatures get -2/-2 until end of turn.
{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
5/4
Harvesttide Assailant
Harvesttide Infiltrator

Harvesttide Assailant

Creature - Werewolf
(Color indicator: Harvesttide Assailant is red)
Trample
Nightbound
4/4
Card has other part: Harvesttide Infiltrator
Harvesttide Infiltrator
Harvesttide Assailant

Harvesttide Infiltrator {2}{R}

Creature - Human Werewolf
Trample
Daybound
3/2
Card has other part: Harvesttide Assailant
Hat Trick

Hat Trick {1}{W}

Instant
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
"Behold the power of my hat and the ghosts of two other hats I used to own!"
  • Unfinity 13 299
Hatchery Sliver

Hatchery Sliver {1}{G}

Creature - Sliver
Replicate {1}{G}
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost.
2/2
  • Commander Masters 741 771
Hatching Plans

Hatching Plans {1}{U}

Enchantment
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
"The thief fled with her ill-gotten prize, her mind awhirl with visions of wealth and glory. In her pack, unnoticed, the egg began to stir and crack."
—Tales of the Fae
Haughty Djinn

Haughty Djinn {1}{U}{U}

Creature - Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.
*/4
Hauken's Insight
Jacob Hauken, Inspector

Hauken's Insight

Legendary Enchantment
(Color indicator: Hauken's Insight is blue)
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Card has other part: Jacob Hauken, Inspector
Haunt of the Dead Marshes

Haunt of the Dead Marshes {B}

Creature - Nightmare Elf
When Haunt of the Dead Marshes enters, scry 1.
{2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
"You should not look in when the candles are lit."
—Gollum
1/1
  • The Lord of the Rings: Tales of Middle-earth 90 541
Haunted Library

Haunted Library {1}{W}

Enchantment
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
Haunted One

Haunted One {2}{B}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn."
  • Commander Legends: Battle for Baldur's Gate 624 654
Haunted Ridge

Haunted Ridge

Land
Haunted Ridge enters tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
Haunting Imitation

Haunting Imitation {2}{U}

Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
  • Crimson Vow Commander 13 51
Haunting Voyage

Haunting Voyage {4}{B}{B}

Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell {5}{B}{B}