4956 cards found
Inflame

Inflame {R}

Instant
Inflame deals 2 damage to each creature dealt damage this turn.
A Vulshok weapon strikes with the fire of the forge that made it.
Information Dealer

Information Dealer {1}{U}

Creature - Human Wizard
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
"One wizard is a suspect. Two wizards are a conspiracy."
—Elvish refugee
1/1
  • Onslaught
Infused Arrows

Infused Arrows {4}

Artifact
Sunburst
{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
  • Fifth Dawn
Ingenious Thief

Ingenious Thief {1}{U}

Creature - Human Rogue
Flying
When Ingenious Thief enters, look at target player's hand.
1/1
Initiates of the Ebon Hand

Initiates of the Ebon Hand {B}

Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
"We are no longer Nature's children, but her masters . . . ."
—Oath of the Ebon Hand
1/1
Ink-Eyes, Servant of Oni Avatar

Ink-Eyes, Servant of Oni Avatar

Vanguard
At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card.
{X}, Pay X life: Put target creature card with mana value X from an opponent's graveyard onto the battlefield under your control.
Hand size bonus: +0
Life bonus: -3
  • Magic Online Avatars
Ink-Treader Nephilim

Ink-Treader Nephilim {R}{G}{W}{U}

Creature - Nephilim
Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
When it awoke, the mirrors of the world reflected only darkness.
3/3
  • Guildpact
Inner Calm, Outer Strength

Inner Calm, Outer Strength {2}{G}

Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
The ghostly objects around the kami circled faster and faster, creating a dizzying cyclone of motion. When it opened its eyes, it struck.
  • Saviors of Kamigawa
Inner Fire

Inner Fire {3}{R}

Sorcery
Add {R} for each card in your hand.
"Heart of Sokenzan, I call to you! Lend me your fire."
  • Saviors of Kamigawa
Inner Sanctum

Inner Sanctum {1}{W}{W}

Enchantment
Cumulative upkeep—Pay 2 life.
Prevent all damage that would be dealt to creatures you control.
"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"
  • Weatherlight
Inner-Chamber Guard

Inner-Chamber Guard {1}{W}

Creature - Human Samurai
Bushido 2
"It seems that each time I visit Lord Konda his guards are more on edge, perhaps even more eager for the war to reach them."
—Masako the Humorless
0/2
  • Saviors of Kamigawa
Innocence Kami

Innocence Kami {3}{W}{W}

Creature - Spirit
{W}, {T}: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
Her voice was light, her substance music.
2/3
  • Champions of Kamigawa
Inquisition

Inquisition {2}{B}

Sorcery
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
Many of those entrusted to Primata Delphine's care tended to express themselves with screams.
  • The Dark
Insidious Bookworms

Insidious Bookworms {B}

Creature - Worm
When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.
1/1
  • Coldsnap Theme Decks
  • Alliances 51a 51b
Insidious Dreams

Insidious Dreams {3}{B}

Instant
As an additional cost to cast this spell, discard X cards.
Search your library for X cards, then shuffle and put those cards on top in any order.
Chainer dreams of ultimate knowledge.
  • Torment
Insight

Insight {2}{U}

Enchantment
Whenever an opponent casts a green spell, you draw a card.
"We can fight with you or against you. After my day, I'd prefer the former."
—Gerrard of the Weatherlight
Insist

Insist {G}

Sorcery
The next creature spell you cast this turn can't be countered.
Draw a card.
"Finesse is no match for brute force."
—Seton, centaur druid
  • Torment
Insolence

Insolence {2}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
"Sacrificing mortal dragons to satisfy your immortal hunger ends here."
—Darigaaz, to Rith
  • Planeshift
Inspirit

Inspirit {2}{W}

Instant
Untap target creature. It gets +2/+4 until end of turn.
"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"
—General Douglas MacArthur, to the people of the Philippines
Instigator

Instigator {1}{B}

Creature - Human Spellshaper
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
The desecration of their dead makes even the Saprazzans careless.
1/1
  • Mercadian Masques
Instill Furor

Instill Furor {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
"The Rakdos know little of technology, but they definitely know how to push buttons."
—Trivaz, Izzet mage
  • Ravnica: City of Guilds
Insubordination

Insubordination {B}{B}

Enchantment - Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
  • Mercadian Masques
Interdict

Interdict {1}{U}

Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn.
Draw a card.
  • Tempest
Intervene

Intervene {U}

Instant
Counter target spell that targets a creature.
"At first I simply observed. But I found that without investment in others, life serves no purpose."
—Karn, silver golem
  • Urza's Legacy
Intervention Pact

Intervention Pact {0}

Instant
(Color indicator: Intervention Pact is white)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
  • Future Sight