29569 cards found
River Darter

River Darter {2}{U}

Creature - Merfolk Warrior
River Darter can't be blocked by Dinosaurs.
"Don't make splashes. Make progress."
—Tishana
2/3
River Delta

River Delta

Land
River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
{T}: Add {U} or {B}. Put a depletion counter on River Delta.
  • Ice Age
River Herald Guide

River Herald Guide {2}{G}

Creature - Merfolk Scout
Vigilance
When River Herald Guide enters the battlefield, it explores.
3/1
  • The Lost Caverns of Ixalan
River Herald Scout

River Herald Scout {1}{U}

Creature - Merfolk Scout
When River Herald Scout enters the battlefield, it explores.
"Don't worry, little swimmers. I'm here for the ruins, not you."
1/2
  • The Lost Caverns of Ixalan
River Heralds' Boon

River Heralds' Boon {1}{G}

Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
"We are kin to the trees, and their strength is our own."
  • Ixalan
River Hoopoe

River Hoopoe {G}{U}

Creature - Bird
Flying
{3}{G}{U}: You gain 2 life and draw a card.
"It's a cruel thing to give such a sad song to such a colorful creature."
—Sana, former Ahn-crop initiate
1/3
River Kaijin

River Kaijin {2}{U}

Creature - Spirit
"Since the war began, fishermen don't sing to the kaijin to ask for full nets. They guard the shore with thrice-blessed spears, saving the nets for their wives to pack their belongings and leave."
—Hayato, master sailor
1/4
  • Champions of Kamigawa
River Kelpie

River Kelpie {3}{U}{U}

Creature - Beast
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist
3/3
River Merfolk

River Merfolk {U}{U}

Creature - Merfolk
{U}: River Merfolk gains mountainwalk until end of turn.
"Dwelling in icy mountain streams near Goblin and Orcish foes, the River Merfolk were known for their stoicism."
—Sarpadian Empires, vol. V
2/1
River Serpent

River Serpent {5}{U}

Creature - Serpent
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling {U}
Though the Luxa River brings life to Naktamun, it's not without dangers.
5/5
River Sneak

River Sneak {1}{U}

Creature - Merfolk Warrior
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
No ripples, no splashes, no warning.
1/1
River Song

River Song {1}{U}{R}

Legendary Creature - Human Time Lord Rogue
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
2/2
River Song's Diary

River Song's Diary {3}

Artifact
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
River of Tears

River of Tears

Land
{T}: Add {U}. If you played a land this turn, add {B} instead.
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world."
—Glem the Lonebard, "Origins of Kholon"
River's Favor

River's Favor {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
River's Grasp

River's Grasp {3}{U/B}

Sorcery
If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card.
  • Shadowmoor
River's Rebuke

River's Rebuke {4}{U}{U}

Sorcery
Return all nonland permanents target player controls to their owner's hand.
Carefully following the thaumatic compass Bolas had given her, Vraska blundered straight into the River Heralds' trap.
Riverfall Mimic

Riverfall Mimic {1}{U/R}

Creature - Shapeshifter
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
Mimics don't hide their natural form well, but their disguises work well enough on boggarts.
2/1
  • Eventide
Riverglide Pathway
Lavaglide Pathway

Riverglide Pathway

Land
{T}: Add {U}.
"The wind knows the way. Just let it carry you there."
—Amandi, kitesail expert
Card has other part: Lavaglide Pathway
Riverwheel Aerialists

Riverwheel Aerialists {5}{U}

Creature - Djinn Monk
Flying
Prowess
Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.
4/5
Riverwise Augur

Riverwise Augur {3}{U}

Creature - Merfolk Wizard
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
"Time flows as the rivers do, toward an unknown sea. The wise know to look downstream."
2/2
Riveteers Ascendancy

Riveteers Ascendancy {B}{R}{G}

Enchantment
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
"We are this city, down to its bones."
Riveteers Charm

Riveteers Charm {B}{R}{G}

Instant
Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
  • Streets of New Capenna 217 331 396
Riveteers Confluence

Riveteers Confluence {2}{B}{R}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.
• You may put a land card from your hand or graveyard onto the battlefield tapped.
Riveteers Decoy

Riveteers Decoy {1}{G}

Creature - Human Warrior
Riveteers Decoy must be blocked if able.
Blitz {3}{G}
He keeps the heat off his allies—by drawing it all to himself.
3/1
  • Streets of New Capenna