29661 cards found
Sandblast

Sandblast {2}{W}

Instant
Sandblast deals 5 damage to target attacking or blocking creature.
The sands of Amonkhet can be as much a boon as a bane. It depends entirely on which way the wind blows.
Sandskin

Sandskin {2}{W}

Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"Those who live by the sword will die by the sword. I choose to do neither."
  • Onslaught
Sanguine Sacrament

Sanguine Sacrament {X}{W}{W}

Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
"As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation."
Sarah's Wings

Sarah's Wings {W}

Tribal Instant - Angel
Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Save Life

Save Life {W}

Instant
Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.
Who consistently managed to win.
  • Unhinged
Saving Grace

Saving Grace {1}{W}

Enchantment - Aura
Flash
Enchant creature you control
When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
  • Hour of Devastation
Scale Blessing

Scale Blessing {3}{W}

Instant
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
"Your bravery honors us all."
—Dromoka, translated from Draconic
Scaled Destruction

Scaled Destruction {4}{W}{W}

Sorcery
Choose one or more —
• Destroy all small creatures.
• Destroy all medium creatures.
• Destroy all large creatures.
(A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)
Scapegoat

Scapegoat {W}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
"Enjoy your deception, Vuel," Gerrard said as Volrath's features melted from the dead shapeshifter. "I'll count this one as practice."
  • Stronghold
Scars of the Veteran

Scars of the Veteran {4}{W}

Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Scent of Jasmine

Scent of Jasmine {W}

Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
  • Urza's Destiny
Scepter of Dominance

Scepter of Dominance {1}{W}{W}

Artifact
{W}, {T}: Tap target permanent.
"Whether or not you will bow to me is not open to debate. The question is, will I ever let you rise?"
—Fridius, telemin master
  • Conflux
Scour

Scour {2}{W}{W}

Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Scour the Desert

Scour the Desert {3}{W}{W}

Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
Even in the most barren wastelands, every death feeds more life.
Scourglass

Scourglass {3}{W}{W}

Artifact
{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
"Soon I will sleep, eyes closing to a world tarnished with flesh, and then wake to a polished vision."
—Sharuum
  • Shards of Alara
Scout's Warning

Scout's Warning {W}

Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
"There is no tactic I enjoy more than ambushing the ambushers."
  • Future Sight
Scrollshift

Scrollshift {2}{W}

Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Bim lashed out with the only weapon she'd never run out of: lecture notes.
  • March of the Machine
Scrutiny of the Guildpact

Scrutiny of the Guildpact {1}{W}

Enchantment
When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."
Multicolored creatures you control get +1/+1.
  • Alchemy: Murders at Karlov Manor
Sculpted Sunburst

Sculpted Sunburst {3}{W}{W}

Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
A searing light that spares only the chosen.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 42 557
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
An ancient nemesis rendered harmless long ago.
Related card: Slayer's Bounty
  • Dominaria
Seal from Existence

Seal from Existence {1}{W}{W}

Enchantment
Ward {3}
When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
  • March of the Machine
Seal of Cleansing

Seal of Cleansing {1}{W}

Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
—Seal inscription
Related card: Seal of Primordium
Search for Glory

Search for Glory {2}{W}

Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
Search the Premises

Search the Premises {3}{W}

Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate.
"To halt these lurid practices, Geralf must be found and made an example of."
—Inquisitor Delmund
Searing Light

Searing Light {W}

Instant
Destroy target attacking or blocking creature with power 2 or less.
"Light can lay bare our fears. It can also make them go away."
—Nazra of the Stone Havens