29692 cards found
Reprieve

Reprieve {1}{W}

Instant
Return target spell to its owner's hand.
Draw a card.
As Faramir and Éowyn stood so, their hands met and clasped, though they did not know it.
  • The Lord of the Rings: Tales of Middle-earth 26 477
Reprisal

Reprisal {1}{W}

Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
"A tiny flame is enough to dispel the night."
—Elspeth
Reprobation

Reprobation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1.
There was a time all craven beasts cowered before Avacyn's divine might.
Related card: Slayer's Bounty
Requisition Raid

Requisition Raid {W}

Sorcery
Spree
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
The Freestriders believe in liberation, in all its many forms.
  • Outlaws of Thunder Junction
Rescue the Foal

Rescue the Foal {1}{W}

Instant - Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control.
Card has other part: Pegasus Guardian
Resistance Reunited

Resistance Reunited {1}{W}

Instant
Target creature gets +2/+2 until end of turn.
Equipped creatures you control gain indestructible until end of turn.
"Well, aren't you a sight for sore eyes!" said Koth. "I was about to say the same, my friend," Elspeth replied.
  • Phyrexia: All Will Be One
Resolute Rejection

Resolute Rejection {1}{W}

Instant
Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it.
Cycling {2}
  • Alchemy: Outlaws of Thunder Junction
Resolute Strike

Resolute Strike {W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
"If you practice something often enough, it becomes part of you. That's why we train, and that's why we survive."
—Tasha, Graypelt veteran
  • Zendikar Rising
Resounding Silence

Resounding Silence {3}{W}

Instant
Exile target attacking creature.
Cycling {5}{G}{W}{U}
When you cycle Resounding Silence, exile up to two target attacking creatures.
  • Shards of Alara
Resourceful Defense

Resourceful Defense {2}{W}

Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
{4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
Rest for the Weary

Rest for the Weary {1}{W}

Instant
Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace.
  • Worldwake
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Restore Balance

Restore Balance

Sorcery
(Color indicator: Restore Balance is white)
Suspend 6—{W}
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Restrain

Restrain {2}{W}

Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
"Hanna would give up her own life before she'd abandon the Weatherlight."
—Sisay
  • Invasion
Resupply

Resupply {5}{W}

Instant
You gain 6 life.
Draw a card.
"If the scalelords are the brains of Dromoka's army, the supply caravans are its beating heart."
—Baihir, Dromoka mage
  • Dragons of Tarkir
Resurgent Belief

Resurgent Belief

Sorcery
(Color indicator: Resurgent Belief is white)
Suspend 2—{1}{W}
Return all enchantment cards from your graveyard to the battlefield.
Resurrection

Resurrection {2}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
"Think of this new life not as a gift from the angels but as a command to fight for their cause once more."
—War blessing of Serra
Retaliate

Retaliate {2}{W}{W}

Instant
Destroy all creatures that dealt damage to you this turn.
The Auriok learned perseverance from their forebears. They learned justice from the leonin.
  • Fifth Dawn
Retether

Retether {3}{W}

Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way.
The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present.
Retreat to Emeria

Retreat to Emeria {3}{W}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Retribution of the Meek

Retribution of the Meek {2}{W}

Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
"Tread upon the meek, and they shall wound your feet and make you crawl."
—Asmira, Holy Avenger
  • Visions
Return Triumphant

Return Triumphant {1}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it.
  • Wilds of Eldraine
Return to Dust

Return to Dust {2}{W}{W}

Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
Return to the Ranks

Return to the Ranks {X}{W}{W}

Sorcery
Convoke
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Revel in Silence
Flamescroll Celebrant

Revel in Silence {W}{W}

Instant
Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn.
Exile Revel in Silence.
"Sit down and listen."
Card has other part: Flamescroll Celebrant