29693 cards found
Rallying Roar

Rallying Roar {2}{W}

Instant
Creatures you control get +1/+1 until end of turn. Untap them.
"The sun's strength sings in our hearts! I have never been more proud of my home and my people."
—Huatli
  • Ixalan
Rammas Echor, Ancient Shield

Rammas Echor, Ancient Shield {3}{W}

Legendary Artifact
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn.
  • Tales of Middle-earth Commander 505 549
Ramosian Rally

Ramosian Rally {3}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
  • Mercadian Masques
Rapid Fire

Rapid Fire {3}{W}

Instant
Cast this spell only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn.
  • Legends
Ravages of War

Ravages of War {3}{W}

Sorcery
Destroy all lands.
Ravnica at War

Ravnica at War {3}{W}

Sorcery
Exile all multicolored permanents.
The heart of Ravnica disappeared before anyone could strike a blow in its defense.
Ray of Dissolution

Ray of Dissolution {2}{W}

Instant
Destroy target enchantment. You gain 3 life.
The works of one god last only as long as the patience of another.
  • Theros
Ray of Distortion

Ray of Distortion {3}{W}

Instant
Destroy target artifact or enchantment.
Flashback {4}{W}{W}
"Now your staff is as twisted as your soul."
Ray of Revelation

Ray of Revelation {1}{W}

Instant
Destroy target enchantment.
Flashback {G}
"May angels carry him into the Blessed Sleep with dreams of sunlit days and moonless nights."
—Tomb inscription of Saint Raban
Razor Barrier

Razor Barrier {1}{W}

Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
"We protect our homelands. Why should they not protect us?"
Realmbreaker's Grasp

Realmbreaker's Grasp {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
The Invasion Tree wasn't merely a conduit through which to breach planes. It was a living, writhing extension of Phyrexia's will.
  • March of the Machine
Reaping the Rewards

Reaping the Rewards {W}

Instant
Buyback—Sacrifice a land.
You gain 2 life.
  • Exodus
Rebuff the Wicked

Rebuff the Wicked {W}

Instant
Counter target spell that targets a permanent you control.
"I cannot teach you their brand of magic, but I can teach you how to defend against it."
—Tavalus, priest of Korlis
Rebuke

Rebuke {2}{W}

Instant
Destroy target attacking creature.
"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."
—Thalia, Knight-Cathar
Reciprocate

Reciprocate {W}

Instant
Exile target creature that dealt damage to you this turn.
"Just as the noble soul calls virtue to itself, the evil soul summons harm."
—Teachings of Eight-and-a-Half-Tails
Recommission

Recommission {1}{W}

Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.
"Put your backs into it! If we don't lay claim to it, the Fallaji will!"
  • The Brothers' War
Reconnaissance

Reconnaissance {W}

Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
Recruit the Worthy

Recruit the Worthy {W}

Instant
Buyback {3}
Create a 1/1 white Soldier creature token.
For peace of mind, they mustered for war.
  • Modern Horizons
Recruitment Drive

Recruitment Drive {2}{W}

Sorcery
Roll a d20.
1—9 | Create two 1/1 white Soldier creature tokens.
10—19 | Create two 2/2 white Knight creature tokens.
20 | Create three 2/2 white Knight creature tokens.
  • Commander Legends: Battle for Baldur's Gate
Recumbent Bliss

Recumbent Bliss {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
Recuperate

Recuperate {3}{W}

Instant
Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.
"Rise once more, so you may continue to destroy our enemies."
—Karona, false god
  • Scourge
Red Scarab

Red Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
  • Ice Age
Red Ward

Red Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Redeem

Redeem {1}{W}

Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
"Let me redeem my brothers both from death."
—William Shakespeare, Titus Andronicus
Redeem the Lost

Redeem the Lost {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand.
  • Morningtide