27783 cards found
Scuzzback Scrapper

Scuzzback Scrapper {R/G}

Creature - Goblin Warrior
Wither
The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.
1/1
  • Shadowmoor
Scythe Leopard

Scythe Leopard {G}

Creature - Cat
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.
1/1
Scythe Tiger

Scythe Tiger {G}

Creature - Cat
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
Instead of adapting to its environment, it adapts its environment to itself.
3/2
  • Zendikar
Scythe of the Wretched

Scythe of the Wretched {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
Equip {4}
  • Mirrodin
Scytheclaw

Scytheclaw {5}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Scytheclaw Raptor

Scytheclaw Raptor {2}{R}

Creature - Dinosaur
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
"She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first."
—Citamitzin, Sun Empire warrior
4/3
  • The Lost Caverns of Ixalan 165 323
Sea Drake

Sea Drake {2}{U}

Creature - Drake
Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
Highly territorial, they often attack boats whose colors too closely resemble those of other drakes.
4/3
Sea Eagle

Sea Eagle {1}{U}

Creature - Bird
Flying
Where air meets water, fish meets talon.
1/1
Sea Gate

Sea Gate

Land - Gate
Sea Gate enters the battlefield tapped.
As Sea Gate enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
An efficient route from a smuggler's ship to a patriar's manor.
  • Commander Legends: Battle for Baldur's Gate
Sea Gate Banneret

Sea Gate Banneret {W}

Creature - Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.
The Sea Gate Expeditionary House was founded after the discovery of the Skyclave over Tazeem. Now its banners fly over every corner of Zendikar.
1/2
  • Zendikar Rising
Sea Gate Colossus

Sea Gate Colossus {7}

Artifact Creature - Golem Warrior
This spell costs {1} less to cast for each creature in your party.
"When you are battered and exhausted, look up and be inspired by its resolve."
—Tazri
7/5
  • Zendikar Rising
Sea Gate Loremaster

Sea Gate Loremaster {4}{U}

Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
—Zahr Gada, Halimar expedition leader
1/3
  • Zendikar
Sea Gate Oracle

Sea Gate Oracle {2}{U}

Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
1/3
Sea Gate Restoration
Sea Gate, Reborn

Sea Gate Restoration {4}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
"We have much to remember ... and much we can never forget."
—Tazri
Card has other part: Sea Gate, Reborn
Sea Gate Stormcaller

Sea Gate Stormcaller {1}{U}

Creature - Human Wizard
Kicker {4}{U}
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2/1
Sea Gate Wreckage

Sea Gate Wreckage

Land
{T}: Add {C}.
{2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.
Sea Gate, Reborn
Sea Gate Restoration

Sea Gate, Reborn

Land
As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {U}.
"We carry on the legacy of those who defended our world by continuing to unearth its secrets."
—Tazri
Card has other part: Sea Gate Restoration
Sea God's Revenge

Sea God's Revenge {5}{U}

Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1.
"What has neither mouth nor throat, yet swallows captain, crew, and boat?"
—Sphinx's riddle
  • Theros
Sea God's Scorn

Sea God's Scorn {4}{U}{U}

Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
Instead of performing their daily devotions, Heliod's acolytes spent the morning picking strands of kelp off the altar.
  • Theros Beyond Death
Sea Hag

Sea Hag {4}{U}

Creature - Hag
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.
3/5
Card has other part: Aquatic Ingress
  • Commander Legends: Battle for Baldur's Gate
Sea Kings' Blessing

Sea Kings' Blessing {U}

Instant
One or more target creatures become blue until end of turn.
  • Legends
Sea Legs

Sea Legs {U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
"When the waves pick up, either you find your feet or you lose your lunch."
  • Rivals of Ixalan
Sea Monster

Sea Monster {4}{U}{U}

Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
Sea Scryer

Sea Scryer {1}{U}

Creature - Merfolk Wizard
{T}: Add {C}.
{1}, {T}: Add {U}.
1/1
  • Mirage
Sea Serpent

Sea Serpent {5}{U}

Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that serpents used to be bigger, but how could that be?
5/5
Related card: Bog Serpent