4956 cards found
Incite War

Incite War {2}{R}

Instant
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine {2}
  • Mirrodin
Incoming!

Incoming! {4}{G}{G}{G}{G}

Sorcery
Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Indebted Samurai

Indebted Samurai {3}{W}

Creature - Human Samurai
Bushido 1
Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
"Forgive me, Saburo. I could not save you. But your blade will not rest in my hand."
2/3
  • Betrayers of Kamigawa
Indentured Djinn

Indentured Djinn {1}{U}{U}

Creature - Djinn
Flying
When Indentured Djinn enters, each other player may draw up to three cards.
It's not always clear who's the master and who's the servant.
4/4
  • Mercadian Masques
Indentured Oaf

Indentured Oaf {3}{R}

Creature - Ogre Warrior
Prevent all damage that Indentured Oaf would deal to red creatures.
All it knows is the difference between friend and food.
4/3
  • Ravnica: City of Guilds
Independent Troops

Independent Troops {1}{R}

Creature - Human Soldier
"The empire, long united, must divide, and long divided, must unite."
2/1
  • Portal Three Kingdoms
Indestructible Aura

Indestructible Aura {W}

Instant
Prevent all damage that would be dealt to target creature this turn.
Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.
Induce Paranoia

Induce Paranoia {2}{U}{U}

Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
  • Ravnica: City of Guilds
Inertia Bubble

Inertia Bubble {1}{U}

Enchantment - Aura
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
"I wouldn't want you to hurt yourself."
—Bruenna, Neurok leader
  • Mirrodin
Infected Vermin

Infected Vermin {2}{B}

Creature - Rat
{2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold{3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.
1/1
  • Odyssey
Infectious Host

Infectious Host {2}{B}

Creature - Zombie
When Infectious Host dies, target player loses 2 life.
"Lost man, dead man, knocking on the door. Cankerman, soreman, knock no more."
—Ravnican children's rhyme
1/1
  • Ravnica: City of Guilds
Infectious Rage

Infectious Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
  • Judgment
Infernal Caretaker

Infernal Caretaker {3}{B}

Creature - Human Cleric
Morph {3}{B}
When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
2/2
  • Legions
Infernal Contract

Infernal Contract {B}{B}{B}

Sorcery
Draw four cards. You lose half your life, rounded up.
"East and West meet and angels cry.
Unholy power darkens the sky."
—"The Ballad of the Paladins"
Infernal Denizen

Infernal Denizen {7}{B}

Creature - Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.
{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
5/7
  • Ice Age
Infernal Genesis

Infernal Genesis {4}{B}{B}

Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
  • Prophecy
Infernal Harvest

Infernal Harvest {1}{B}

Sorcery
As an additional cost to cast this spell, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
"I offered you eternal life; I just didn't say where."
—Shauku, Endbringer
  • Visions
Infernal Kirin

Infernal Kirin {2}{B}{B}

Legendary Creature - Kirin Spirit
Flying
Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
The kirin bellowed—an echoing, twisted parody of its once-inspirational call.
3/3
  • Saviors of Kamigawa
Infernal Medusa

Infernal Medusa {3}{B}{B}

Creature - Gorgon
Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.
Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
  • Legends
Infernal Tribute

Infernal Tribute {B}{B}{B}

Enchantment
{2}, Sacrifice a nontoken permanent: Draw a card.
"I would not barter my soul for any of the filth that they called power. So they took it from me and damned me to solitude."
—Crovax
  • Weatherlight
Infested Roothold

Infested Roothold {4}{G}

Creature - Wall
Defender
Protection from artifacts
Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
0/3
  • Darksteel
Infiltrate

Infiltrate {U}

Instant
Target creature can't be blocked this turn.
Getting in was the easy part. Getting out proved to be more difficult.
  • Nemesis
Infiltrator's Magemark

Infiltrator's Magemark {2}{U}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
"In secrecy is strength. None can oppose one who cannot be found."
—Szadek
  • Guildpact
Infinite Authority

Infinite Authority {W}{W}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
  • Legends
Infinite Hourglass

Infinite Hourglass {4}

Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.