35980 cards found
Ashcloud Phoenix

Ashcloud Phoenix {2}{R}{R}

Creature - Phoenix
Flying
When this creature dies, return it to the battlefield face down under your control.
Morph {4}{R}{R}
When this creature is turned face up, it deals 2 damage to each player.
4/1
Barrage of Boulders

Barrage of Boulders {2}{R}

Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Crude tactics can be effective nonetheless.
Bloodfire Mentor

Bloodfire Mentor {2}{R}

Creature - Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.
0/5
  • Khans of Tarkir
Bring Low

Bring Low {3}{R}

Instant
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
"People are often humbled by the elements. But the elements, too, can be humbled."
—Surrak, khan of the Temur
Canyon Lurkers

Canyon Lurkers {4}{R}

Creature - Human Rogue
Morph {3}{R}
The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.
5/2
Crater's Claws

Crater's Claws {X}{R}

Sorcery
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Dragon Grip

Dragon Grip {2}{R}

Enchantment - Aura
Ferocious — If you control a creature with power 4 or greater, you may cast this spell as though it had flash.
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
  • Khans of Tarkir
Dragon-Style Twins

Dragon-Style Twins {3}{R}{R}

Creature - Human Monk
Double strike
Prowess
"We are the flicker of the flame and its heat, the two sides of a single blade."
3/3
Goblinslide

Goblinslide {2}{R}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
Goblins, like snowflakes, are only dangerous in numbers.
Horde Ambusher

Horde Ambusher {1}{R}

Creature - Human Berserker
Whenever this creature blocks, it deals 1 damage to you.
Morph—Reveal a red card in your hand.
When this creature is turned face up, target creature can't block this turn.
2/2
  • Khans of Tarkir
Howl of the Horde

Howl of the Horde {2}{R}

Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
  • Khans of Tarkir
Jeering Instigator

Jeering Instigator {1}{R}

Creature - Goblin Rogue
Morph {2}{R}
When this creature is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
Leaping Master

Leaping Master {1}{R}

Creature - Human Monk
{2}{W}: This creature gains flying until end of turn.
"Strength batters down barriers. Discipline ignores them."
2/1
Mardu Blazebringer

Mardu Blazebringer {2}{R}

Creature - Ogre Warrior
When this creature attacks or blocks, sacrifice it at end of combat.
"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
—Kerai Suddenblade, Mardu hordechief
4/4
  • Khans of Tarkir — 115 115y
Mardu Warshrieker

Mardu Warshrieker {3}{R}

Creature - Orc Shaman
Raid — When this creature enters, if you attacked this turn, add {R}{W}{B}.
"No body can contain so much fury. It reminds me of another battle, long past."
—Sarkhan Vol
3/3
Valley Dasher

Valley Dasher {1}{R}

Creature - Human Berserker
Haste
This creature attacks each combat if able.
Mardu riders' greatest fear is that a battle might end before their weapons draw blood.
2/2
Alpine Grizzly

Alpine Grizzly {2}{G}

Creature - Bear
The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.
4/2
Archers' Parapet

Archers' Parapet {1}{G}

Creature - Wall
Defender
{1}{B}, {T}: Each opponent loses 1 life.
Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.
0/5
  • Khans of Tarkir
Become Immense

Become Immense {5}{G}

Instant
Delve
Target creature gets +6/+6 until end of turn.
Dragonscale Boon

Dragonscale Boon {3}{G}

Instant
Put two +1/+1 counters on target creature and untap it.
"When we were lost and weary, the ainok showed us how to survive. They have earned the right to call themselves Abzan, and to wear the Scale."
—Anafenza, khan of the Abzan
Feed the Clan

Feed the Clan {1}{G}

Instant
You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.
Heir of the Wilds

Heir of the Wilds {1}{G}

Creature - Human Warrior
Deathtouch
Ferocious — Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.
2/2
Kin-Tree Warden

Kin-Tree Warden {G}

Creature - Human Warrior
{2}: Regenerate this creature.
Morph {G}
"The amber of the tree and the blood of my veins are the same."
1/1
Longshot Squad

Longshot Squad {3}{G}

Creature - Dog Archer
Outlast {1}{G}
Each creature you control with a +1/+1 counter on it has reach.
3/3
Meandering Towershell

Meandering Towershell {3}{G}{G}

Creature - Turtle
Islandwalk
Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
5/9