29661 cards found
Clockwork Vorrac

Clockwork Vorrac {5}

Artifact Creature - Boar Beast
Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
{T}: Put a +1/+1 counter on Clockwork Vorrac.
0/0
  • Mirrodin
Cobalt Golem

Cobalt Golem {4}

Artifact Creature - Golem
{1}{U}: Cobalt Golem gains flying until end of turn.
Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone.
2/3
  • Mirrodin
Copper Myr

Copper Myr {2}

Artifact Creature - Myr
{T}: Add {G}.
The elves thought of the myr as minor threats, just as the myr thought of the elves.
1/1
Crystal Shard

Crystal Shard {3}

Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
The vedalken know it is not of this world, so they know that this world is not the only one.
Culling Scales

Culling Scales {3}

Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value.
  • Mirrodin
Damping Matrix

Damping Matrix {3}

Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.
Dead-Iron Sledge

Dead-Iron Sledge {1}

Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip {2}
  • Mirrodin
Dross Scorpion

Dross Scorpion {4}

Artifact Creature - Scorpion
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.
3/1
  • Mirrodin
Duskworker

Duskworker {4}

Artifact Creature - Construct
Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.
At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.
2/2
  • Mirrodin
Elf Replica

Elf Replica {3}

Artifact Creature - Elf
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
It hunts with unnerving ferocity.
2/2
  • Mirrodin
Farsight Mask

Farsight Mask {5}

Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
It turns the adversity of the moment into the knowledge of a lifetime.
Galvanic Key

Galvanic Key {2}

Artifact
Flash
{3}, {T}: Untap target artifact.
A solution in search of a problem.
  • Mirrodin
Gate to the Aether

Gate to the Aether {6}

Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
  • Mirrodin
Goblin Dirigible

Goblin Dirigible {6}

Artifact Creature - Construct
Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
4/4
  • Mirrodin
Goblin Replica

Goblin Replica {3}

Artifact Creature - Goblin
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
It destroys with unthinking glee.
2/2
  • Mirrodin
Goblin War Wagon

Goblin War Wagon {4}

Artifact Creature - Juggernaut
Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
3/3
  • Mirrodin
Granite Shard

Granite Shard {3}

Artifact
{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to any target.
It's a piece of a world the goblins have never seen but would dearly like to blow up.
  • Mirrodin
Grid Monitor

Grid Monitor {4}

Artifact Creature - Construct
You can't cast creature spells.
The vedalken protect the Knowledge Pool at any cost.
4/6
  • Mirrodin
Heartwood Shard

Heartwood Shard {3}

Artifact
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.
  • Mirrodin
Hematite Golem

Hematite Golem {4}

Artifact Creature - Golem
{1}{R}: Hematite Golem gets +2/+0 until end of turn.
Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.
1/4
  • Mirrodin
Iron Myr

Iron Myr {2}

Artifact Creature - Myr
{T}: Add {R}.
The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.
1/1
Jinxed Choker

Jinxed Choker {3}

Artifact
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Jinxed Choker or remove one from it.
  • Mirrodin
Krark's Thumb

Krark's Thumb {2}

Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
"I can think of one goblin it ain't so lucky for."
—Slobad, goblin tinkerer
Leaden Myr

Leaden Myr {2}

Artifact Creature - Myr
{T}: Add {B}.
The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.
1/1
Leonin Sun Standard

Leonin Sun Standard {2}

Artifact
{1}{W}: Creatures you control get +1/+1 until end of turn.
The commander tells the troops where to go, but the standard reminds them why they're there.
  • Mirrodin