29661 cards found
Black Dragon

Black Dragon {5}{B}{B}

Creature - Dragon
Flying
Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
Black dragons revel in the collapse of humanoid kingdoms.
4/4
Related card: Darigaaz, Shivan Champion
Blink Dog

Blink Dog {2}{W}

Creature - Dog
Double strike
Teleport{3}{W}: Blink Dog phases out.
Blink dogs protect the wild places of the world, driving away evil influences.
1/1
  • Adventures in the Forgotten Realms 3 300
Blue Dragon

Blue Dragon {5}{U}{U}

Creature - Dragon
Flying
Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
5/5
Boots of Speed

Boots of Speed {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has haste.
Equip {1}
Click your heels and become the wind.
Related card: Arms Scavenger
  • Adventures in the Forgotten Realms
Brazen Dwarf

Brazen Dwarf {1}{R}

Creature - Dwarf Shaman
Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.
"My grandmother saved the life of a brass dragon, and in return she was given a glimpse of the fire in its heart—a glimpse she passed down to me."
1/3
  • Adventures in the Forgotten Realms
Bruenor Battlehammer

Bruenor Battlehammer {2}{R}{W}

Legendary Creature - Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
"Knew I'd find ye in trouble if I came out an' looked for ye!"
5/3
Related card: Bruenor Battlehammer (Alchemy)
Bruenor Battlehammer (Alchemy)

Bruenor Battlehammer (Alchemy) {2}{R}{W}

Legendary Creature - Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.
{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.
5/4
Related card: Bruenor Battlehammer
  • Adventures in the Forgotten Realms
Bulette

Bulette {3}{G}

Creature - Beast
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
Capable of moving swiftly through even tightly-packed earth and leaping surprising distances above ground, bulettes are difficult to escape once they've caught scent of prey.
3/3
  • Adventures in the Forgotten Realms 173 324
Bull's Strength

Bull's Strength {1}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
As the iron bars of the portcullis parted like reeds, the defenders of the keep suddenly felt much less secure.
  • Adventures in the Forgotten Realms
Burning Hands

Burning Hands {1}{R}

Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
A simple fire spell that grows in intensity along with its caster.
  • Adventures in the Forgotten Realms
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Celestial Unicorn

Celestial Unicorn {2}{W}

Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
When all hope fails, its light remains.
3/2
Chaos Channeler

Chaos Channeler {2}{R}{R}

Creature - Human Shaman
Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
4/3
  • Adventures in the Forgotten Realms
Check for Traps

Check for Traps {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
"Relax. I'm a professional."
  • Adventures in the Forgotten Realms
Choose Your Weapon

Choose Your Weapon {2}{G}

Instant
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
"Move it, Varis, or I'll pick one for you!"
—Ellywick Tumblestrum
Circle of Dreams Druid

Circle of Dreams Druid {G}{G}{G}

Creature - Elf Druid
{T}: Add {G} for each creature you control.
The realms protected by druids of the Circle of Dreams are gleaming, fruitful places, where dream and reality blur together and the weary can find rest.
2/1
Circle of the Moon Druid

Circle of the Moon Druid {2}{G}

Creature - Human Elf Druid
Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2.
Druids of the Circle of the Moon are fierce guardians of nature who haunt the deepest parts of the wilderness.
2/4
Clattering Skeletons

Clattering Skeletons {3}{B}

Creature - Skeleton
When Clattering Skeletons dies, venture into the dungeon.
Those who die in the dungeon become its guardians.
4/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms 93 312
Cleric Class

Cleric Class {W}

Enchantment - Class
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Related card: Faithful Disciple
  • Adventures in the Forgotten Realms
Clever Conjurer

Clever Conjurer {2}{U}

Creature - Gnome Wizard
Mage Hand{T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
"I'm always happy to lend a hand!"
2/3
Cloister Gargoyle

Cloister Gargoyle {2}{W}

Artifact Creature - Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0/4
Related cards: Cloister Gargoyle (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Cloister Gargoyle (Alchemy)

Cloister Gargoyle (Alchemy) {1}{W}

Artifact Creature - Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0/3
Related cards: Cloister Gargoyle Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Compelled Duel

Compelled Duel {1}{G}

Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
"You might be four times my size, but I will not be ignored!"
  • Adventures in the Forgotten Realms
Contact Other Plane

Contact Other Plane {3}{U}

Instant
Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Critical Hit

Critical Hit {1}{R}

Instant
Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand.
"How do you kill what's already dead? That's how."
  • Adventures in the Forgotten Realms