2774 cards found
Seraph

Seraph {6}{W}

Creature - Angel
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4/4
Seraph of Dawn

Seraph of Dawn {2}{W}{W}

Creature - Angel
Flying, lifelink
She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.
2/4
Related card: Protean War Engine
Seraph of New Capenna
Seraph of New Phyrexia

Seraph of New Capenna {2}{W}

Creature - Angel Soldier
Flying
{4}{B/P}: Transform Seraph of New Capenna. Activate only as a sorcery.
The angels had vowed to protect New Capenna. She was determined to uphold that vow, no matter the cost.
2/2
Card has other part: Seraph of New Phyrexia
  • March of the Machine
Seraph of New Phyrexia
Seraph of New Capenna

Seraph of New Phyrexia

Creature - Phyrexian Angel
(Color indicator: Seraph of New Phyrexia is white and black)
Flying
Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn.
With her Halo reserves exhausted, she began to change, and she made a new promise to bless New Capenna with glistening perfection.
3/3
Card has other part: Seraph of New Capenna
  • March of the Machine
Seraph of the Masses

Seraph of the Masses {5}{W}{W}

Creature - Angel
Convoke
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
*/*
Seraph of the Scales

Seraph of the Scales {2}{W}{B}

Creature - Angel
Flying
{W}: Seraph of the Scales gains vigilance until end of turn.
{B}: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2
4/3
Seraph of the Suns

Seraph of the Suns {5}{W}{W}

Creature - Angel
Flying
Indestructible
"Angels? My feelings remain unchanged."
—Liliana Vess
4/4
Seraph of the Sword

Seraph of the Sword {3}{W}

Creature - Angel
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
"Only when my sword lies idle shall I rejoice."
3/3
  • Magic 2014
Serendib Djinn

Serendib Djinn {2}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
5/6
Related card: City in a Bottle
Serendib Efreet

Serendib Efreet {2}{U}

Creature - Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Summoners of efreeti remember only the power of command, never the sting of regret.
3/4
Related card: City in a Bottle
Serra Advocate

Serra Advocate {3}{W}

Creature - Angel
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
2/2
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra Avenger

Serra Avenger {W}{W}

Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
3/3
Serra Disciple

Serra Disciple {1}{W}

Creature - Bird Cleric
Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn.
Theologians now believe the Ancestor was another divine form of Serra.
1/1
Serra Faithkeeper
Invasion of Dominaria

Serra Faithkeeper

Creature - Angel
(Color indicator: Serra Faithkeeper is white)
Flying, vigilance
"I was there when Phyrexia doomed Serra's realm with a single touch. I was there when Yawgmoth tried and failed to conquer Dominaria. And I will still be here when Elesh Norn lies dead."
4/4
Card has other part: Invasion of Dominaria
  • March of the Machine
Serra Paragon

Serra Paragon {2}{W}{W}

Creature - Angel
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3/4
Related card: Protean War Engine
Serra Redeemer

Serra Redeemer {3}{W}{W}

Creature - Angel Soldier
Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.
"Heroism is neither a strong arm nor a divine destiny. It is the choice to stand unbowed against impossible odds."
2/4
Serra Sphinx

Serra Sphinx {3}{U}{U}

Creature - Sphinx
Flying, vigilance
Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.
4/4
Related card: Serra Angel
Serra's Emissary

Serra's Emissary {4}{W}{W}{W}

Creature - Angel
Flying
As Serra's Emissary enters the battlefield, choose a card type.
You and creatures you control have protection from the chosen card type.
Where swords fail, faith transcends.
7/7
Serra's Guardian

Serra's Guardian {4}{W}{W}

Creature - Angel
Flying
Vigilance
Other creatures you control have vigilance.
She watches over the city just as Serra watches over all.
5/5
Serum Raker

Serum Raker {2}{U}{U}

Creature - Phyrexian Drake
Flying
When Serum Raker dies, each player discards a card.
The serum from the blinkmoths they gather greases the joints of witch engines.
3/2
  • Mirrodin Besieged
Serum Sovereign

Serum Sovereign {4}{U}

Creature - Phyrexian Sphinx
Flying
Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign.
{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.
A thousand riddles, each with a single answer: "The glory of Phyrexia."
4/4
  • Phyrexia: All Will Be One 405 410
Serum-Core Chimera

Serum-Core Chimera {2}{U}{R}

Creature - Phyrexian Chimera
Flying
Whenever you cast a noncreature spell, put an oil counter on Serum-Core Chimera.
Remove three oil counters from Serum-Core Chimera: Draw a card. Then you may discard a nonland card. When you discard a card this way, Serum-Core Chimera deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
2/4
  • Phyrexia: All Will Be One
Setessan Griffin

Setessan Griffin {4}{W}

Creature - Griffin
Flying
{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
Most griffins must be caught and broken into the service of the polis. Not so in Setessa, where they volunteer.
3/2
  • Theros
Sewn-Eye Drake

Sewn-Eye Drake {2}{U/R}{B}

Creature - Zombie Drake
Flying, haste
"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King
3/1
  • Alara Reborn