4258 cards found
Kor Skyfisher

Kor Skyfisher {1}{W}

Creature - Kor Soldier
Flying
When Kor Skyfisher enters, return a permanent you control to its owner's hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
2/3
Korvold, Fae-Cursed King

Korvold, Fae-Cursed King {2}{B}{R}{G}

Legendary Creature - Dragon Noble
Flying
Whenever Korvold, Fae-Cursed King enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Transformed at his own wedding, he promptly ate the banquet, the gifts, and the guests.
4/4
Korvold, Gleeful Glutton

Korvold, Gleeful Glutton {5}{B}{R}{G}

Legendary Creature - Dragon Noble
This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
4/4
  • Wilds of Eldraine Commander 26 38
Kothophed, Soul Hoarder

Kothophed, Soul Hoarder {4}{B}{B}

Legendary Creature - Demon
Flying
Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
"I will be your most demanding master, Liliana. But I have great things in mind for you."
6/6
Krark-Clan Shaman

Krark-Clan Shaman {R}

Creature - Goblin Shaman
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
"What do you mean, we're out of stuff to melt down? Give me your leg."
1/1
  • Mirrodin
Kraul Harpooner

Kraul Harpooner {1}{G}

Creature - Insect Warrior
Reach
Undergrowth — When Kraul Harpooner enters, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
3/2
Kraul Swarm

Kraul Swarm {4}{B}

Creature - Insect Warrior
Flying
{2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.
The hive has a long memory. It knows how every member ever died, and to whom it owes the grudge.
4/1
Kraum, Ludevic's Opus

Kraum, Ludevic's Opus {3}{U}{R}

Legendary Creature - Zombie Horror
Flying, haste
Whenever an opponent casts their second spell each turn, draw a card.
Partner
"It lives . . . IT LIVES!"
—Ludevic, necro-alchemist
4/4
Kraum, Violent Cacophony

Kraum, Violent Cacophony {2}{U}{R}

Legendary Creature - Zombie Horror
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.
Concerned for his apprentice's welfare, Ludevic sent his greatest creation to make sure Geralf got into the right kind of trouble.
2/3
  • Outlaws of Thunder Junction
Krenko's Buzzcrusher

Krenko's Buzzcrusher {2}{R}{R}

Artifact Creature - Insect Thopter
Flying, trample
When Krenko's Buzzcrusher enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
4/4
  • Murders at Karlov Manor Promos 136p 136s
  • Murders at Karlov Manor 136 405
Krond the Dawn-Clad

Krond the Dawn-Clad {G}{G}{G}{W}{W}{W}

Legendary Creature - Archon
Flying, vigilance
Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
Krond, the personification of the dawn's light, lives to exact justice on his nemesis Vela.
6/6
Krosan Archer

Krosan Archer {3}{G}

Creature - Centaur Archer
Reach
{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
2/3
  • Odyssey
Krothuss, Lord of the Deep
Runo Stromkirk

Krothuss, Lord of the Deep

Legendary Creature - Kraken Horror
(Color indicator: Krothuss, Lord of the Deep is blue and black)
Flying
Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
3/5
Card has other part: Runo Stromkirk
Krovikan Elementalist

Krovikan Elementalist {B}{B}

Creature - Human Wizard
{2}{R}: Target creature gets +1/+0 until end of turn.
{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
"The Elementalists' talents could be useful if turned to other purposes."
—Zur the Enchanter
1/1
  • Ice Age
Krovikan Mist

Krovikan Mist {1}{U}

Creature - Illusion
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Plague-induced dreams became real as they swirled above Krov, mingling with the magical residue of the World Spell.
*/*
Kuldotha Phoenix

Kuldotha Phoenix {2}{R}{R}{R}

Creature - Phoenix
Flying, haste
Metalcraft{4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate only during your upkeep and only if you control three or more artifacts.
4/4
Kulrath Knight

Kulrath Knight {3}{B/R}{B/R}

Creature - Elemental Knight
Flying
Wither
Creatures your opponents control with counters on them can't attack or block.
Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.
3/3
Kura, the Boundless Sky

Kura, the Boundless Sky {3}{G}{G}

Legendary Creature - Dragon Spirit
Flying, deathtouch
When Kura, the Boundless Sky dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
4/4
Kykar, Wind's Fury

Kykar, Wind's Fury {1}{U}{R}{W}

Legendary Creature - Bird Wizard
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}.
"The raging gale fans the flames of righteous wrath."
3/3
Kykar, Zephyr Awakener

Kykar, Zephyr Awakener {2}{W}{U}

Legendary Creature - Bird Wizard
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
3/4
Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa {3}{W}

Legendary Creature - Dragon Spirit
Flash
Flying
When Kyodai, Soul of Kamigawa enters, another target permanent gains indestructible for as long as you control Kyodai.
{W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.
3/3
Kyren Glider

Kyren Glider {1}{R}

Creature - Goblin
Flying
Kyren Glider can't block.
Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly.
1/1
  • Mercadian Masques
Kyscu Drake

Kyscu Drake {3}{G}

Creature - Drake
Flying
{G}: Kyscu Drake gets +0/+1 until end of turn. Activate only once each turn.
Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle.
2/2
Related cards: Spitting Drake Viashivan Dragon
  • Visions
Ladies' Knight

Ladies' Knight {3}{W}

Creature - Human Knight
Flying
Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.)
"I said 'Put him in a core set, not a corset!'"
—Richard Garfield, Ph.D.
2/2
  • Unhinged
Lady of Laughter

Lady of Laughter {3}{W}{W}

Creature - Faerie Noble
Flying
Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
4/5
  • Wilds of Eldraine 309 370