29661 cards found
Final Fortune

Final Fortune {R}{R}

Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
A reward is worthless if you aren't around to enjoy it.
Final Judgment

Final Judgment {4}{W}{W}

Sorcery
Exile all creatures.
"The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath."
—Great Battles of Kamigawa
Final Parting

Final Parting {3}{B}{B}

Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
"Sleep now, brother. That is the one gift I can give you."
—Liliana Vess
Final Payment

Final Payment {W}{B}

Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.
Destroy target creature.
There's nothing quite like the feeling of paying off a large debt.
  • Ravnica Allegiance
Final Punishment

Final Punishment {3}{B}{B}

Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.
Final Revels

Final Revels {4}{B}

Sorcery
Choose one —
• All creatures get +2/+0 until end of turn.
• All creatures get -0/-2 until end of turn.
One whiff of the sweet, pungent scent leads to euphoria—or to an early grave.
  • Lorwyn
Final Reward

Final Reward {4}{B}

Instant
Exile target creature.
Those who earn a glorious death are given the highest honor. They are carried on funeral barges through the gate to the afterlife.
Final Showdown

Final Showdown {W}

Instant
Spree
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
  • Outlaws of Thunder Junction Promos 11p 11s
  • Outlaws of Thunder Junction 11 312
Final Strike

Final Strike {2}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
  • Portal
Finale of Devastation

Finale of Devastation {X}{G}{G}

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Some spells sing a quiet tune. Others roar.
Finale of Eternity

Finale of Eternity {X}{B}{B}

Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
When you rule by fear, your greatest weakness is one who's no longer afraid.
  • War of the Spark
  • War of the Spark Promos 91p 91s
Finale of Glory

Finale of Glory {X}{W}{W}

Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
The sky boiled over the citadel, dire and dark. Then the angels brought the dawn.
Finale of Promise

Finale of Promise {X}{R}{R}

Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Finale of Revelation

Finale of Revelation {X}{U}{U}

Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Ugin saw the gem that connected Bolas to his Meditation Realm as the key to his brother's downfall.
Finality

Finality {4}{B}{G}

Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Card has other part: Find
Find

Find {B/G}{B/G}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Card has other part: Finality
Find the Path

Find the Path {2}{G}

Enchantment - Aura
Enchant land
When Find the Path enters the battlefield, venture into the dungeon.
Enchanted land has "{T}: Add {G}{G}."
Related cards: Dungeon of the Mad Mage Find the Path (Alchemy) Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Find the Path (Alchemy)

Find the Path (Alchemy) {2}{G}

Enchantment - Aura
Enchant land
When Find the Path enters the battlefield, venture into the dungeon.
Enchanted land has "{T}: Add two mana of any one color."
Related cards: Dungeon of the Mad Mage Find the Path Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Finders, Keepers

Finders, Keepers {5}{B}

Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure her target was dead first.
  • Unstable
Finest Hour

Finest Hour {2}{G}{W}{U}

Enchantment
Exalted
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Finish

Finish {2}{B}

Sorcery
Aftermath
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
Card has other part: Start
Finishing Blow

Finishing Blow {4}{B}

Instant
Destroy target creature or planeswalker.
"In this world, it's kill or be killed. I'd rather not be the latter."
  • Core Set 2021
Finishing Move

Finishing Move {2}{G}

Sorcery
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
What the show lacks in historical accuracy, it makes up for in awesome submission holds.
  • Unfinity 139 425
Fire

Fire {1}{R}

Instant
Fire deals 2 damage divided as you choose among one or two targets.
Card has other part: Ice
Fire (CMB1)

Fire (CMB1) {1}{R}

Instant
Fire deals 2 damage divided as you choose among one or two targets.
Card has other part: Start (CMB1)