29693 cards found
Fertile Thicket

Fertile Thicket

Land
Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
{T}: Add {G}.
Fertilid's Favor

Fertilid's Favor {3}{G}

Instant
Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
The denizens of Lorwyn were accustomed to resisting darkness.
  • March of the Machine
Fervent Charge

Fervent Charge {1}{R}{W}{B}

Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat.
Fervent Denial

Fervent Denial {3}{U}{U}

Instant
Counter target spell.
Flashback {5}{U}{U}
"I prefer a reality in which you are not."
Fervent Mastery

Fervent Mastery {3}{R}{R}

Sorcery
You may pay {2}{R}{R} rather than pay this spell's mana cost.
If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
Fervent Strike

Fervent Strike {R}

Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises."
—"Legends of the Firedancer"
Fervor

Fervor {2}{R}

Enchantment
Creatures you control have haste.
"We won't sit like lazy gob-slugs waiting for death to come to us. We'll bring death, shiny sharp, to our enemies."
—Krenko, mob boss
Festergloom

Festergloom {2}{B}

Sorcery
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
Festering Evil

Festering Evil {3}{B}{B}

Enchantment
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
{B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
Evil is never absent, only hidden.
Festering Gulch

Festering Gulch

Land - Desert
Festering Gulch enters the battlefield tapped.
When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {B} or {G}.
"Lost a boot in the muck. Get the feeling I'm lucky I got to keep the leg."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Festering March

Festering March {3}{B}{B}

Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3—{2}{B}
  • Future Sight
Festering Wound

Festering Wound {1}{B}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
  • Urza's Destiny
Festival

Festival {W}

Instant
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.
  • The Dark
Festival of Trokin

Festival of Trokin {W}

Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
  • Portal Second Age
Festival of the Guildpact

Festival of the Guildpact {X}{W}

Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.
  • Ravnica: City of Guilds
Festive Funeral

Festive Funeral {4}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
"Even as we mourn the last, we look to the next with joy. Hopefully, my new suitor will bring the Cauldron home."
—Ayara, First of Locthwain
  • Throne of Eldraine
Fetch Quest

Fetch Quest {5}{G}{G}

Sorcery - Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Card has other part: Bramble Familiar
Fetid Heath

Fetid Heath

Land
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
—Talara, elvish safewright
Fetid Pools

Fetid Pools

Land - Island Swamp
({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2}
Feudkiller's Verdict

Feudkiller's Verdict {4}{W}{W}

Tribal Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
"There are all kinds of strengths, but if you have strength of soul, the others will follow."
—Galanda Feudkiller
Fever Charm

Fever Charm {R}

Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
  • Onslaught
Fevered Convulsions

Fevered Convulsions {B}{B}

Enchantment
{2}{B}{B}: Put a -1/-1 counter on target creature.
"Tell me again why you failed to capture Gerrard, you worthless pile of spine."
—Volrath, to Greven
  • Tempest
Fevered Strength

Fevered Strength {2}{B}

Instant
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"The burst of strength brought on by this plague should not be mistaken for a sign of renewed health."
—Kolbjörn, High Honored Druid
Fevered Suspicion

Fevered Suspicion {6}{B}{R}

Sorcery
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound
Fevered Visions

Fevered Visions {1}{U}{R}

Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
The mind can only expand so far before it flies apart.