10558 cards found
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
Daughter of Autumn

Daughter of Autumn {2}{G}{G}

Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
—Gulsen, Abbey Matron
2/4
Related card: Apocalypse Chime
  • Homelands
Dauntless Dourbark

Dauntless Dourbark {3}{G}

Creature - Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
*/*
Dauntless Escort

Dauntless Escort {1}{G}{W}

Creature - Rhino Soldier
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.
3/3
Dauntless Escort Avatar

Dauntless Escort Avatar

Vanguard
Creatures you control have exalted.
Hand size bonus: +1
Life bonus: +1
  • Magic Online Avatars
Dauthi Slayer

Dauthi Slayer {B}{B}

Creature - Dauthi Soldier
Shadow
Dauthi Slayer attacks each combat if able.
"A wisp of life remains in the undergloom of Death: a visible form, though no heart beats within it."
—Homer, The Iliad, trans. Fitzgerald
2/2
Dauthi Voidwalker

Dauthi Voidwalker {B}{B}

Creature - Dauthi Rogue
Shadow
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3/2
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Dawn Elemental

Dawn Elemental {W}{W}{W}{W}

Creature - Elemental
Flying
Prevent all damage that would be dealt to Dawn Elemental.
It was midnight on the Daru Plains, yet it seemed the sun was rising.
3/3
  • Scourge
Dawn of Hope

Dawn of Hope {1}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
"To wage war, secure peace within yourself."
—Emmara
Dawn of the Dead

Dawn of the Dead {2}{B}{B}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
  • Torment
Dawn's Truce

Dawn's Truce {1}{W}

Instant
Gift a card
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
  • Bloomburrow 9 295
Dawnbreak Reclaimer

Dawnbreak Reclaimer {4}{W}{W}

Creature - Angel
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
5/5
Dawnbringer Charioteers

Dawnbringer Charioteers {2}{W}{W}

Creature - Human Soldier
Flying, lifelink
Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
"Nyx may belong to the gods, but the skies of Theros are ours."
2/4
Dawnglade Regent

Dawnglade Regent {5}{G}{G}

Creature - Elk
When Dawnglade Regent enters, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.
"Every creature in the glade paused and stared. Overcome, I bowed to the beast."
—Endril, Kalonian naturalist
8/8
Dawnstrider

Dawnstrider {1}{G}

Creature - Dryad Spellshaper
{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
Morning's mists can hide many things.
1/1
  • Mercadian Masques
Daxos of Meletis

Daxos of Meletis {1}{W}{U}

Legendary Creature - Human Soldier
Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2
Daxos the Returned

Daxos the Returned {1}{W}{B}

Legendary Creature - Zombie Soldier
Whenever you cast an enchantment spell, you get an experience counter.
{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
2/2
Daxos's Torment

Daxos's Torment {3}{B}

Enchantment
Constellation — Whenever Daxos's Torment or another enchantment you control enters, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
The terrors of the Underworld travel alongside those who return to the mortal realm.
Day of Destiny

Day of Destiny {3}{W}

Legendary Enchantment
Legendary creatures you control get +2/+2.
"Rise like the sun, stand like the mountain, charge like the lion, die as a hero."
—General Takeno
Day of Judgment

Day of Judgment {2}{W}{W}

Sorcery
Destroy all creatures.
Related card: Key to the Archive
Day of the Dragons

Day of the Dragons {4}{U}{U}{U}

Enchantment
When Day of the Dragons enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Day of the Moon

Day of the Moon {2}{R}

Enchantment - Saga
I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon.
  • Doctor Who 79 684
Day's Undoing

Day's Undoing {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn.
Daybreak Coronet

Daybreak Coronet {W}{W}

Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.