31934 cards found
Baneslayer Aspirant

Baneslayer Aspirant {1}{W}

Creature - Human Soldier
Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
2/2
Banewasp Affliction

Banewasp Affliction {1}{B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, that creature's controller loses life equal to its toughness.
The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome.
Banewhip Punisher

Banewhip Punisher {2}{B}

Creature - Human Warrior
When this creature enters, you may put a -1/-1 counter on target creature.
{B}, Sacrifice this creature: Destroy target creature that has a -1/-1 counter on it.
"If I die, it will not be alone."
2/2
  • Hour of Devastation
Banish from Edoras

Banish from Edoras {4}{W}

Sorcery
This spell costs {2} less to cast if it targets a tapped creature.
Exile target creature.
Wormtongue bared his teeth; and then with a hissing breath he spat before the king's feet.
  • The Lord of the Rings: Tales of Middle-earth 1 452
Banish into Fable

Banish into Fable {4}{W}{U}

Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
  • Throne of Eldraine
Banish to Another Universe

Banish to Another Universe {4}{W}

Enchantment
Affinity for historic permanents
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
  • Doctor Who 13 618
Banisher Priest

Banisher Priest {1}{W}{W}

Creature - Human Cleric
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
"Oathbreaker, I cast you out!"
2/2
Banishing Coils

Banishing Coils {2}{W}

Instant - Adventure
Exile target artifact or enchantment.
Card has other part: Guardian Naga
Banishing Knack

Banishing Knack {U}

Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.
  • Eventide
Banishing Light

Banishing Light {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
"Stygian demon! You are sentenced to ten cycles of illumination. May the light scour the shadow from your soul."
Related card: Faithful Disciple
Banishing Slash

Banishing Slash {W}{W}

Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
"In the name of Kyodai, begone!"
Banishing Stroke

Banishing Stroke {5}{W}

Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle {W}
Banishment

Banishment {3}{W}

Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until this enchantment leaves the battlefield.
  • Commander Legends: Battle for Baldur's Gate
Banishment Decree

Banishment Decree {3}{W}{W}

Instant
Put target artifact, creature, or enchantment on top of its owner's library.
"Unworthy of consecration."
—Axsh, lesser cenobite
  • Mirrodin Besieged
Bankrupt in Blood

Bankrupt in Blood {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
"Your spirits can rest in peace, for your debts are paid."
  • Ravnica Allegiance
Banned Eldraine Card

Banned Eldraine Card {1}

Sorcery
As an additional cost to play Banned Eldraine Card, pay {B}, {3}{R}{G}, {3}{R}, {2}, {0}, or {1}{G}. It becomes a copy respectively of Cauldron Familiar, Escape to the Wilds, Fires of Invention, Lucky Clover, Mystic Sanctuary, Once Upon A Time for the rest of the game in all zones. (You can't choose Oko. Because let's be real, nobody wants to play against Oko again.)
  • Unknown Event
Banner of Kinship

Banner of Kinship {5}

Artifact
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Bannerhide Krushok

Bannerhide Krushok {3}{G}

Creature - Beast
Trample
Reinforce 2—{1}{G}
Scavenge {5}{G}{G}
4/4
Banners Raised

Banners Raised {R}

Instant
Creatures you control get +1/+0 until end of turn.
After the destruction of the Helvault, fearful mobs soon became fearless battalions.
  • Avacyn Restored
Banon, the Returners' Leader

Banon, the Returners' Leader {R}{W}

Legendary Creature - Human Cleric Rebel
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.
"You are this world's last ray of light... our final hope."
1/3
  • Final Fantasy Commander 78 165
Banquet Guests

Banquet Guests {X}{G}{W}

Creature - Halfling Citizen
Affinity for Foods
Trample
This creature enters with twice X +1/+1 counters on it.
{2}, Sacrifice a Food: This creature gains indestructible until end of turn.
0/0
  • Tales of Middle-earth Commander 47 130 450
Banshee

Banshee {2}{B}{B}

Creature - Spirit
{X}, {T}: This creature deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.
0/1
Banshee of the Dread Choir

Banshee of the Dread Choir {3}{B}{B}

Creature - Spirit
Myriad
Whenever this creature deals combat damage to a player, that player discards a card.
4/4
Banshee's Blade

Banshee's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment.
Whenever equipped creature deals combat damage, put a charge counter on this Equipment.
Equip {2}
  • Mirrodin
Bant Battlemage

Bant Battlemage {2}{W}

Creature - Human Wizard
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches."
2/2
  • Shards of Alara