3604 cards found
Get Out

Get Out {U}{U}

Instant
Choose one —
• Counter target creature or enchantment spell.
• Return one or two target creatures and/or enchantments you own to your hand.
Kaito's blade brought the light of another plane into Duskmourn, and with it, a brief chance to escape.
  • Duskmourn: House of Horror
Ghost Vacuum

Ghost Vacuum {1}

Artifact
{T}: Exile target card from a graveyard.
{6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
  • Duskmourn: House of Horror Promos 248p 248s
  • Duskmourn: House of Horror 248 326
Ghostly Dancers

Ghostly Dancers {3}{W}{W}

Creature - Spirit
Flying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
2/5
  • Duskmourn: House of Horror Promos 13p 13s
  • Duskmourn: House of Horror 13 302
Ghostly Keybearer

Ghostly Keybearer {3}{U}

Creature - Spirit
Flying
Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.
Once charged with watching over every room in the original Vendrell house, it doggedly surveys the endless, ever-expanding labyrinth.
3/3
  • Duskmourn: House of Horror
Give In to Violence

Give In to Violence {1}{B}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
"Come. Strip yourself of flesh and fear. Hunt for me. Entertain me."
—The Lord of Pain
  • Duskmourn: House of Horror
Glassworks

Glassworks {2}{R}

Enchantment - Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls.
Card has other part: Shattered Yard
  • Duskmourn: House of Horror
Glimmer Seeker

Glimmer Seeker {2}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
"Well, hello there. Want to come exploring?"
3/3
  • Duskmourn: House of Horror
Glimmerburst

Glimmerburst {3}{U}

Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
At first Sasha felt silly fending off the cellarspawn hordes with the essence of her childhood pet hamster. But it sure beat dying alone in the dark.
  • Duskmourn: House of Horror
Glimmerlight

Glimmerlight {2}

Artifact - Equipment
When this Equipment enters, create a 1/1 white Glimmer enchantment creature token.
Equipped creature gets +1/+1.
Equip {1}
Hope and reliable lighting are in short supply in the House. Glimmers provide both.
  • Duskmourn: House of Horror
Gloomlake Verge

Gloomlake Verge

Land
{T}: Add {U}.
{T}: Add {B}. Activate only if you control an Island or a Swamp.
Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.
  • Duskmourn: House of Horror Promos 260p 260s
  • Duskmourn: House of Horror 260 331
Grab the Prize

Grab the Prize {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Unfortunately, the keyhole turned out to be located in an even larger, scarier clown mouth.
  • Duskmourn: House of Horror
Grand Entryway

Grand Entryway {1}{W}

Enchantment - Room
When you unlock this door, create a 1/1 white Glimmer enchantment creature token.
Card has other part: Elegant Rotunda
  • Duskmourn: House of Horror 15a 287a
Grasping Longneck

Grasping Longneck {2}{G}

Enchantment Creature - Horror
Reach
When this creature dies, you gain 2 life.
"We ran, but it was all around us—like a writhing, flailing forest of rubbery limbs and stabbing talons."
—Survivor's journal
4/2
  • Duskmourn: House of Horror
Greenhouse

Greenhouse {2}{G}

Enchantment - Room
Lands you control have "{T}: Add one mana of any color."
Card has other part: Rickety Gazebo
  • Duskmourn: House of Horror
Gremlin Tamer

Gremlin Tamer {W}{U}

Creature - Human Scout
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
"Do they cause trouble? Sure. But if you're nice to them, the trouble happens to other folks."
2/2
  • Duskmourn: House of Horror
Grievous Wound

Grievous Wound {3}{B}{B}

Enchantment - Aura
Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Vicky was so tired. The pain began to fade. "You were so brave," said her grandmother's voice from somewhere far away. "But it's time to rest now."
  • Duskmourn: House of Horror Promos 102p 102s
  • Duskmourn: House of Horror 102 375 416
Growing Dread

Growing Dread {G}{U}

Enchantment
Flash
When this enchantment enters, manifest dread.
Whenever you turn a permanent face up, put a +1/+1 counter on it.
  • Duskmourn: House of Horror
Hand That Feeds

Hand That Feeds {1}{R}

Creature - Mutant
Delirium — Whenever this creature attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn.
In the darkness, Lana reached for Shay's hand and squeezed it for comfort. Then she heard Shay call to her from the next room.
2/2
  • Duskmourn: House of Horror
Hardened Escort

Hardened Escort {2}{W}

Creature - Human Soldier
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.
"It's not magic. I read the writing on the House's walls. I listen to its sighs. I smell the changes in its air. It tells me where danger lies."
2/4
  • Duskmourn: House of Horror
Haunted Screen

Haunted Screen {3}

Artifact
{T}: Add {W} or {B}.
{T}, Pay 1 life: Add {G}, {U}, or {R}.
{7}: Put seven +1/+1 counters on this artifact. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.
  • Duskmourn: House of Horror
Hauntwoods Shrieker

Hauntwoods Shrieker {1}{G}{G}

Creature - Beast Mutant
Whenever this creature attacks, manifest dread.
{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
3/3
  • Duskmourn: House of Horror Promos 182p 182s
  • Duskmourn: House of Horror 182 349
Hedge Shredder

Hedge Shredder {2}{G}{G}

Artifact - Vehicle
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1
5/5
  • Duskmourn: House of Horror Promos 183p 183s
  • Duskmourn: House of Horror 183 320
Horrid Vigor

Horrid Vigor {1}{G}

Instant
Target creature gains deathtouch and indestructible until end of turn.
"We set it on fire. It lived. We cut off its head. It lived. We fell to it, one by one. It lives."
—Sunrise, survivor sentry
  • Duskmourn: House of Horror
Hospital Room

Hospital Room {3}{W}

Enchantment - Room
Whenever you attack, put a +1/+1 counter on target attacking creature.
Card has other part: Surgical Suite
  • Duskmourn: House of Horror
House Cartographer

House Cartographer {1}{G}

Creature - Human Scout Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
2/2
  • Duskmourn: House of Horror