9386 cards found
Amrou Scout

Amrou Scout {1}{W}

Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
2/1
Amrou Seekers

Amrou Seekers {2}{W}

Creature - Kithkin Rebel
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.
2/2
Amulet of Vigor

Amulet of Vigor {1}

Artifact
Whenever a permanent you control enters tapped, untap it.
"After years of study, I've learned an important lesson: the relics we watch may be watching us back."
—Anowon, the Ruin Sage
Ana Battlemage

Ana Battlemage {2}{G}

Creature - Human Wizard
Kicker {2}{U} and/or {1}{B}
When Ana Battlemage enters, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
2/2
  • Planar Chaos
Anaba Bodyguard

Anaba Bodyguard {3}{R}

Creature - Minotaur
First strike
"They who challenge a minotaur enjoy the taste of their own blood."
—Mirri of the Weatherlight
2/3
Related card: Apocalypse Chime
Anaba Shaman

Anaba Shaman {3}{R}

Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
Just try taking this bull by the horns.
2/2
Related card: Apocalypse Chime
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
3/3
Anarchist

Anarchist {4}{R}

Creature - Human Wizard
When Anarchist enters, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
2/2
Anathemancer

Anathemancer {1}{B}{R}

Creature - Zombie Wizard
When Anathemancer enters, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R}
2/2
Anax and Cymede

Anax and Cymede {1}{R}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
3/2
Ancestor's Chosen

Ancestor's Chosen {5}{W}{W}

Creature - Human Cleric
First strike
When Ancestor's Chosen enters, you gain 1 life for each card in your graveyard.
4/4
Ancestral Recall

Ancestral Recall {U}

Instant
Target player draws three cards.
Related card: Oracle of the Alpha
Ancestral Vision

Ancestral Vision

Sorcery
(Color indicator: Ancestral Vision is blue)
Suspend 4—{U}
Target player draws three cards.
Ancient Amphitheater

Ancient Amphitheater

Land
As Ancient Amphitheater enters, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters tapped.
{T}: Add {R} or {W}.
The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.
Ancient Craving

Ancient Craving {3}{B}

Sorcery
You draw three cards and you lose 3 life.
Knowledge demands sacrifice.
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
Ancient Grudge

Ancient Grudge {1}{R}

Instant
Destroy target artifact.
Flashback {G}
If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.
Ancient Hellkite

Ancient Hellkite {4}{R}{R}{R}

Creature - Dragon
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
When a dragon attacks, there are no bystanders.
6/6
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate Ancient Silverback.
6/5
Ancient Stirrings

Ancient Stirrings {G}

Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Ancient Tomb

Ancient Tomb

Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
Ancient Ziggurat

Ancient Ziggurat

Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia
5/5
Angel of Finality

Angel of Finality {3}{W}

Creature - Angel
Flying
When this creature enters, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
3/4
Angel of Flight Alabaster

Angel of Flight Alabaster {4}{W}

Creature - Angel
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
She endures without Avacyn but secretly asks each soul she guides if it has seen her.
4/4