1345 cards found
Charnelhoard Wurm

Charnelhoard Wurm {4}{B}{R}{G}

Creature - Wurm
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.
6/6
Child of Alara

Child of Alara {W}{U}{B}{R}{G}

Legendary Creature - Avatar
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.
6/6
Child of Night

Child of Night {1}{B}

Creature - Vampire
Lifelink
A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.
2/1
Clarion Ultimatum

Clarion Ultimatum {G}{G}{W}{W}{W}{U}{U}

Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Be worthy of a single blessing, and many more will follow.
  • Shards of Alara
Claws of Valakut

Claws of Valakut {1}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
"Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly."
Cliff Threader

Cliff Threader {1}{W}

Creature - Kor Scout
Mountainwalk
"The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below."
2/1
  • Zendikar
Cliffrunner Behemoth

Cliffrunner Behemoth {3}{G}

Creature - Rhino Beast
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
It's revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet.
5/3
  • Conflux
Clone

Clone {3}{U}

Creature - Shapeshifter
You may have Clone enter as a copy of any creature on the battlefield.
The shapeshifter mimics with a twin's esteem and a mirror's cruelty.
0/0
Cloudheath Drake

Cloudheath Drake {4}{U}

Artifact Creature - Drake
Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
A permanent storm rages over the plain of Cloudheath, and drakes ride its currents—two reminders that some elements of Esper will not be controlled.
3/3
  • Shards of Alara
Cloven Casting

Cloven Casting {5}{U}{R}

Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
"Let us flee to the deep jungle. Our city is no longer safe—and I suspect neither is the fallback retreat."
  • Alara Reborn
Coat of Arms

Coat of Arms {5}

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
A banner for bonds of blood or belief.
Cobra Trap

Cobra Trap {4}{G}{G}

Instant - Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.
Colossal Might

Colossal Might {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
"Never corner a barbarian. You become the path of least resistance."
—Sarkhan Vol
Coma Veil

Coma Veil {4}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Etherium does not know sleep. Only magic can teach it the resting state of cold steel.
  • Shards of Alara
Comet Storm

Comet Storm {X}{R}{R}

Instant
Multikicker {1}
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Conflux

Conflux {3}{W}{U}{B}{R}{G}

Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
After years of world-bending machinations, Bolas's triumph is at hand.
Conquering Manticore

Conquering Manticore {4}{R}{R}

Creature - Manticore
Flying
When Conquering Manticore enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
It speaks no commands but is always obeyed.
5/5
Conqueror's Pledge

Conqueror's Pledge {2}{W}{W}{W}

Sorcery
Kicker {6}
Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
  • Zendikar
Constricting Tendrils

Constricting Tendrils {U}

Instant
Target creature gets -3/-0 until end of turn.
Cycling {2}
Priests of Bant protect their temples with traps more elaborate than any mosaic floor.
  • Conflux
Consume Spirit

Consume Spirit {X}{1}{B}

Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Consume the Meek

Consume the Meek {3}{B}{B}

Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.
"Why does it destroy? It does, and to talk of reasons wastes time and breath."
—Nirthu, lone missionary
Consuming Vapors

Consuming Vapors {3}{B}

Sorcery
Target player sacrifices a creature of their choice. You gain life equal to that creature's toughness.
Rebound
Contaminated Ground

Contaminated Ground {1}{B}

Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
"The Na Plateau is lost. Do not ask what happened, and never return there."
—Nirthu, lone missionary
Controlled Instincts

Controlled Instincts {U}

Enchantment - Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death.
  • Conflux
Convincing Mirage

Convincing Mirage {1}{U}

Enchantment - Aura
Enchant land
As Convincing Mirage enters, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."
  • Magic 2010