7410 cards found
Ancestral Memories

Ancestral Memories {2}{U}{U}{U}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"It's a poor sort of memory that only works backwards."
—Lewis Carroll,
Through the Looking Glass
Ancestral Recall

Ancestral Recall {U}

Instant
Target player draws three cards.
Related card: Oracle of the Alpha
Ancestral Reminiscence

Ancestral Reminiscence {3}{U}

Sorcery
Draw three cards, then discard a card.
A typical conversation with Echoes is three parts wisdom and one part gossip.
  • The Lost Caverns of Ixalan
Ancestral Statue

Ancestral Statue {4}

Artifact Creature - Golem
When this creature enters, return a nonland permanent you control to its owner's hand.
The mage awakened the statue in hopes of learning the lost lore of her clan, but the statue was interested only in war.
3/4
Anchor to Reality

Anchor to Reality {2}{U}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
The Wanderer sighed in relief as the Reality Chip tethered her wayward spark to Kamigawa.
  • Kamigawa: Neon Dynasty
Anchor to the Aether

Anchor to the Aether {2}{U}

Sorcery
Put target creature on top of its owner's library. Scry 1.
Ancient Carp

Ancient Carp {4}{U}

Creature - Fish
"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic
2/5
  • Dragons of Tarkir
Ancient Crab

Ancient Crab {1}{U}{U}

Creature - Crab
The banks of the Luxa River attract all manner of predator but only the most resilient of prey.
1/5
Ancient Silver Dragon

Ancient Silver Dragon {6}{U}{U}

Creature - Elder Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8/8
Ancient Stone Idol

Ancient Stone Idol {10}

Artifact Creature - Golem
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When this creature dies, create a 6/12 colorless Construct artifact creature token with trample.
12/12
Andúril, Flame of the West

Andúril, Flame of the West {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Andúril, Narsil Reforged

Andúril, Narsil Reforged {2}

Legendary Artifact - Equipment
Ascend
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
  • Tales of Middle-earth Commander 491 535
Angel's Feather

Angel's Feather {2}

Artifact
Whenever a player casts a white spell, you may gain 1 life.
The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.
Angel's Tomb

Angel's Tomb {3}

Artifact
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
"Faith can quicken the stones themselves with life."
—Writings of Mikaeus
Angel's Trumpet

Angel's Trumpet {3}

Artifact
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
Angelheart Vial

Angelheart Vial {5}

Artifact
Whenever you're dealt damage, you may put that many charge counters on this artifact.
{2}, {T}, Remove four charge counters from this artifact: You gain 2 life and draw a card.
It holds a whisper from Iona: "Persevere."
Angelic Armaments

Angelic Armaments {3}

Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4}
Forged in dark hours from the flame that would not die.
Angelic Rocket

Angelic Rocket {8}

Host Artifact Creature - Angel
Flying
When this creature enters, you may destroy target nonland permanent.
4/4
Angler Drake

Angler Drake {4}{U}{U}

Creature - Drake
Flying
When this creature enters, you may return target creature to its owner's hand.
From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.
4/4
Angler Turtle

Angler Turtle {5}{U}{U}

Creature - Turtle
Hexproof
Creatures your opponents control attack each combat if able.
It is ancient, immense, and irresistible.
5/7
Animate Artifact

Animate Artifact {3}{U}

Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Animate Library

Animate Library {4}{U}{U}

Enchantment - Aura
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile this Aura instead.
Sometimes the books hit back.
Animate Object

Animate Object {4}{U}

Sorcery
You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.
Tap beverages with extreme caution.
  • Unfinity 33 319
Animate Spell

Animate Spell {U}

Enchantment - Aura
Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Animating Faerie

Animating Faerie {2}{U}

Creature - Faerie
Flying
A true puppet master has no need for strings.
2/2
Card has other part: Bring to Life