5513 cards found
Great Hall of the Citadel

Great Hall of the Citadel

Land
{T}: Add {C}.
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
"Renewed shall be blade that was broken: The crownless again shall be king."
—Bilbo
  • The Lord of the Rings: Tales of Middle-earth 254 705
Great Intelligence's Plan

Great Intelligence's Plan {4}{U}{B}

Sorcery
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
"The great swarm is approaching. As humanity celebrates, so shall it end."
—The Great Intelligence
  • Doctor Who 133 738
Great Train Heist

Great Train Heist {R}

Instant
Spree
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
  • Outlaws of Thunder Junction Promos 125p 125s
  • Outlaws of Thunder Junction 125 331
Greater Auramancy

Greater Auramancy {1}{W}

Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
"The hunter drew her dagger and found she grasped a flower. She reached for an arrow, but her quiver held only leaves."
—Tales of the Fae
Greater Gargadon

Greater Gargadon {9}{R}

Creature - Beast
Suspend 10—{R}
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
9/7
Greatest Show in the Multiverse

Greatest Show in the Multiverse {7}

Artifact Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.
I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
  • Unfinity 189 475
Greed's Gambit

Greed's Gambit {3}{B}

Enchantment
When Greed's Gambit enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Green Dragon

Green Dragon {4}{G}{G}

Creature - Dragon
Flying
Poison Breath — When Green Dragon enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
4/4
Green Slime

Green Slime {2}{G}

Creature - Ooze
Flash
When Green Slime enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell {G}
2/2
  • Commander Legends: Battle for Baldur's Gate 636 680
Green Sun's Twilight

Green Sun's Twilight {X}{G}

Sorcery
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
  • Phyrexia: All Will Be One Promos 169p 169s
  • Phyrexia: All Will Be One 169 284 391
Green Sun's Zenith

Green Sun's Zenith {X}{G}

Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales.
Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer {3}{G}{G}

Legendary Creature - Elemental
Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
*/*
Grell Philosopher

Grell Philosopher {2}{U}

Creature - Horror Wizard
Aberrant Tinkering — When Grell Philosopher enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
1/4
  • Commander Legends: Battle for Baldur's Gate 616 666
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser {R}{R}

Legendary Creature - Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
2/2
Gretchen Titchwillow

Gretchen Titchwillow {G}{U}

Legendary Creature - Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
0/4
  • Adventures in the Forgotten Realms 223 340
Grey Havens Navigator

Grey Havens Navigator {2}{U}

Creature - Elf Pilot
Flash
When Grey Havens Navigator enters, scry 1.
It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.
3/2
  • The Lord of the Rings: Tales of Middle-earth 53 504
Grey Host Reinforcements

Grey Host Reinforcements {3}{W}

Creature - Spirit Soldier
Flying, ward {3}
When Grey Host Reinforcements enters, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.
"I hope they haven't forgotten how to fight."
—Gimli
1/1
  • Tales of Middle-earth Commander 14 98 416
Grief

Grief {2}{B}{B}

Creature - Elemental Incarnation
Menace
When Grief enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Grievous Wound

Grievous Wound {3}{B}{B}

Enchantment - Aura
Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Vicky was so tired. The pain began to fade. "You were so brave," said her grandmother's voice from somewhere far away. "But it's time to rest now."
  • Duskmourn: House of Horror Promos 102p 102s
  • Duskmourn: House of Horror 102 375 416
Griffin Aerie

Griffin Aerie {1}{W}

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
"Davin's heart swelled with a heady mix of excitement and fear. If the young griffin accepted him, he would begin his path to knighthood."
—Skies of Ardenvale
Grim Flayer

Grim Flayer {B}{G}

Creature - Human Warrior
Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2/2
Grim Giganotosaurus

Grim Giganotosaurus {5}{B}{G}

Creature - Dinosaur
{10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control.
When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
10/10
  • Jurassic World Collection 11 36
Grim Hireling

Grim Hireling {3}{B}

Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3/2
Grim Lavamancer

Grim Lavamancer {R}

Creature - Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Pyromancers are cowards who look no further than the flickering flame on the surface. I alone have the courage to dig to the true power that roils beneath."
1/1
Grim Servant

Grim Servant {3}{B}

Creature - Zombie Warlock
Menace
When Grim Servant enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life.
3/2
  • Modern Horizons 3 97 409