29061 cards found
Red Mana Battery

Red Mana Battery {4}

Artifact
{2}, {T}: Put a charge counter on Red Mana Battery.
{T}, Remove any number of charge counters from Red Mana Battery: Add {R}, then add an additional {R} for each charge counter removed this way.
Red Scarab

Red Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
  • Ice Age
Red Sun's Twilight

Red Sun's Twilight {X}{R}{R}

Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
"Where once there was apathy, Urabrask brought passion, and the Great Work truly began."
—Monument inscription
  • Phyrexia: All Will Be One Promos 145p 145s
  • Phyrexia: All Will Be One 145 386
Red Sun's Zenith

Red Sun's Zenith {X}{R}

Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
  • Mirrodin Besieged
Red Ward

Red Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Red-Hot Hottie

Red-Hot Hottie {2}{R}{R}

Creature - Elemental
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
She was winning the Dominarian "Are You Hot?" competition until disaster struck during the wet T-shirt round.
2/5
  • Unhinged
Redcap Gutter-Dweller

Redcap Gutter-Dweller {2}{R}{R}

Creature - Goblin Warrior
Menace
When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
3/3
  • Wilds of Eldraine 146 351
  • Wilds of Eldraine Promos 146p 146s
Redcap Heelslasher

Redcap Heelslasher {3}{R}

Creature - Goblin Rogue
Backup 1
First strike
Biffle was delighted to have an excuse to use the nice cutlery he'd liberated from Edgewall.
2/3
  • March of the Machine
Redcap Melee

Redcap Melee {R}

Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
At first, Syr Fenwick scoffed when he saw his opponents for the final match.
  • Throne of Eldraine
Redcap Raiders

Redcap Raiders {2}{R}

Creature - Goblin Warrior
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
"I admire their courage as much as I despise their savagery."
—Syr Carah, the Bold
3/2
  • Throne of Eldraine
Redcap Thief

Redcap Thief {2}{R}

Creature - Goblin Rogue
When Redcap Thief enters the battlefield, create a Treasure token.
"Shiny is best. Then sharp. Sharp is good. Anything else is basically trash."
2/3
  • Wilds of Eldraine
Redeem

Redeem {1}{W}

Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
"Let me redeem my brothers both from death."
—William Shakespeare, Titus Andronicus
Redeem the Lost

Redeem the Lost {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand.
  • Morningtide
Redemption Arc

Redemption Arc {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has indestructible and is goaded.
{1}{W}: Exile enchanted creature.
Crime doesn't pay nearly as well as the Agency.
  • Murders at Karlov Manor Commander 13 324
Redemption Choir

Redemption Choir {2}{W}{W}

Creature - Vampire Cleric
Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/3
  • The Lost Caverns of Ixalan Commander 42 74
Redemptor Dreadnought

Redemptor Dreadnought {5}

Artifact Creature - Astartes Dreadnought
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.
Trample
Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
4/4
  • Warhammer 40,000 Commander 164 164★
Redirect

Redirect {U}{U}

Instant
You may choose new targets for target spell.
"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain."
—Jace Beleren, to Garruk Wildspeaker
Redrock Sentinel

Redrock Sentinel {3}

Artifact Creature - Golem
Defender
{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token.
The miners thought it would be genius to increase their productivity with explosives. The land thought otherwise.
2/4
  • Outlaws of Thunder Junction
Redtooth Genealogist

Redtooth Genealogist {2}{G}

Creature - Elf Advisor
When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control.
Some family trees are thornier than others.
2/3
  • Wilds of Eldraine
Redtooth Vanguard

Redtooth Vanguard {1}{G}

Creature - Elf Warrior
Trample
Whenever an enchantment enters the battlefield under your control, you may pay {2}. If you do, return Redtooth Vanguard from your graveyard to your hand.
"I'm just as deadly during the day."
3/1
  • Wilds of Eldraine
Reduce

Reduce {2}{U}

Instant
Counter target spell unless its controller pays {3}.
Card has other part: Rubble
Reduce in Stature

Reduce in Stature {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
A dragon learns humility only in the moments before its death.
  • Dragons of Tarkir
Reduce to Ashes

Reduce to Ashes {4}{R}

Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"Before they can go to their final rest, the wicked must be purified by fire."
—Harra the Adjudicator
Reduce to Dreams

Reduce to Dreams {3}{U}{U}

Sorcery
Return all artifacts and enchantments to their owners' hands.
"This world is a dream. We cling to our toys like children, but sooner or later we must learn to live without them."
—Sensei Hisoka
  • Betrayers of Kamigawa
Reduce to Memory

Reduce to Memory {1}{W}{W}

Sorcery - Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
"Do not flinch from studying the horrors of the past. History's most important lessons are cloaked in terror and tragedy."
—Augusta, Lorehold dean