23665 cards found
Stoic Builder

Stoic Builder {2}{G}

Creature - Human
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
Some have returned to Hollowhenge, the ruins of Avabruck, to restore the lost capital of Kessig.
2/3
Stoic Champion

Stoic Champion {W}{W}

Creature - Human Soldier
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
His outer calm belies his inner fury.
2/2
Stoic Ephemera

Stoic Ephemera {2}{W}

Creature - Spirit
Defender
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
"Life is fleeting, and so is death. Only the oath is eternal."
5/5
Stoic Rebuttal

Stoic Rebuttal {1}{U}{U}

Instant
Metalcraft — This spell costs {1} less to cast if you control three or more artifacts.
Counter target spell.
Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless.
Stoic Sphinx

Stoic Sphinx {2}{U}{U}

Creature - Sphinx
Flash
Flying
Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
Lucky travelers reported a mighty winged creature among the geysers. Unlucky ones didn't make it back.
5/3
  • Outlaws of Thunder Junction Promos 71p 71s
  • Outlaws of Thunder Junction 71 322
Stoke Genius

Stoke Genius {1}{R}

Sorcery - Adventure
Discard your hand, then draw two cards.
Card has other part: Hearth Elemental
  • Wilds of Eldraine
Stoke the Flames

Stoke the Flames {2}{R}{R}

Instant
Convoke
Stoke the Flames deals 4 damage to any target.
The Atarka shamans roused the fire into a scorching rebuke of the invaders and a beacon of hope for the survivors.
Stolen Goodies

Stolen Goodies {3}{G}

Sorcery - Adventure
Distribute three +1/+1 counters among any number of target creatures you control.
Card has other part: Picnic Ruiner
  • Wilds of Eldraine
Stolen Goods

Stolen Goods {3}{U}

Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Stolen Identity

Stolen Identity {4}{U}{U}

Sorcery
Create a token that's a copy of target artifact or creature.
Cipher
Stolen Vitality

Stolen Vitality {1}{R}

Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
"There's nothing like a good meal to really lift the spirit."
Stolen by the Fae

Stolen by the Fae {X}{U}{U}

Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them.
Stomp

Stomp {1}{R}

Instant - Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Not every tale ends in glory.
Card has other part: Bonecrusher Giant
Stomp and Howl

Stomp and Howl {2}{G}

Sorcery
Destroy target artifact and target enchantment.
"Mizzium may be impervious to fire, but obviously certain other things can . . . modify its form."
—Ivos Koba, indrik handler
  • Dissension
Stomper Cub

Stomper Cub {3}{G}{G}

Creature - Beast
Trample
"This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice."
—Samila, Murasa Expeditionary House
5/3
  • Rise of the Eldrazi
Stomping Ground

Stomping Ground

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"What we begin, the End-Raze will finish. Then we will dance in Ravnica's rubble."
—Nikya of the Old Ways
Stomping Slabs

Stomping Slabs {2}{R}

Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
  • Morningtide
Stone Calendar

Stone Calendar {5}

Artifact
Spells you cast cost up to {1} less to cast.
The Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest.
Stone Giant

Stone Giant {2}{R}{R}

Creature - Giant
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A typical day for a giant. A momentous event for a goat.
3/4
Stone Golem

Stone Golem {5}

Artifact Creature - Golem
The sculptor, like most artists, put his heart and soul into his work. But the newly awakened golem decided it wanted its creator's other, more tangible parts.
4/4
Stone Haven Medic

Stone Haven Medic {1}{W}

Creature - Kor Cleric
{W}, {T}: You gain 1 life.
"These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight."
1/3
Stone Haven Outfitter

Stone Haven Outfitter {1}{W}

Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
The makers and menders are the first called to battle and the last to leave.
2/2
Stone Idol Trap

Stone Idol Trap {5}{R}

Instant - Trap
This spell costs {1} less to cast for each attacking creature.
Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
  • Worldwake
Stone Kavu

Stone Kavu {4}{G}

Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.
{W}: Stone Kavu gets +0/+1 until end of turn.
To maintain its hide, it consumes a variety of rocks—not to mention a variety of Phyrexians.
3/3
  • Planeshift
Stone Quarry

Stone Quarry

Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.
The bedrock has many gifts to give.