30164 cards found
Prismite

Prismite {2}

Artifact Creature - Golem
{2}: Add one mana of any color.
Even its shadow is a dazzling rainbow.
2/1
Prismwake Merrow

Prismwake Merrow {2}{U}

Creature - Merfolk Wizard
Flash
When Prismwake Merrow enters, target permanent becomes the color or colors of your choice until end of turn.
"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.
2/1
  • Shadowmoor
Prison Barricade

Prison Barricade {1}{W}

Creature - Wall
Defender
Kicker {1}{W}
If Prison Barricade was kicked, it enters with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
1/3
  • Invasion
Prison Realm

Prison Realm {2}{W}

Enchantment
When Prison Realm enters, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.
When Prison Realm enters, scry 1.
After millennia to craft victory, Bolas had eternity to contemplate defeat.
  • War of the Spark
Prison Sentence

Prison Sentence {2}{W}

Enchantment - Aura
Enchant creature
When Prison Sentence enters, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
War prisoners were ineffective political pawns, as neither brother cared enough to trade for them.
  • The Brothers' War
Prison Term

Prison Term {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach Prison Term to that creature.
Clear out the cell. Bring in the next prisoner.
Prisoner's Dilemma

Prisoner's Dilemma {3}{R}{R}

Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback {5}{R}{R}
  • Murders at Karlov Manor Commander 34 344
Pristine Angel

Pristine Angel {4}{W}{W}

Creature - Angel
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from each color.
Whenever you cast a spell, you may untap Pristine Angel.
4/4
Pristine Skywise

Pristine Skywise {4}{W}{U}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved.
6/4
Pristine Talisman

Pristine Talisman {3}

Artifact
{T}: Add {C}. You gain 1 life.
"Tools and artisans can be destroyed, but the act of creation is inviolate."
—Elspeth Tirel
Private Eye

Private Eye {1}{W}{U}

Creature - Homunculus Detective
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can't be blocked this turn.
"Yep. It's a vase, all right."
3/3
  • Murders at Karlov Manor
Private Research

Private Research {U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature dies, draw a card for each page counter on Private Research.
  • Urza's Destiny
Privileged Position

Privileged Position {2}{G/W}{G/W}{G/W}

Enchantment
Other permanents you control have hexproof.
Prize Pig

Prize Pig {1}{G}

Creature - Boar
Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it.
{T}: Add one mana of any color.
The habit of building farmhouses and barns began among the inhabitants of the Marish down by the Brandywine.
0/3
  • Tales of Middle-earth Commander 43 126 445
Prize Wall

Prize Wall {1}{U}

Creature - Wall
Defender
{U}, {T}: You get {TK}.
{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
"That bear's been there since the Astrotorium opened. I've seen it move."
—Ernst, deep fry cook
0/4
  • Unfinity 57 343
Prized Amalgam

Prized Amalgam {1}{U}{B}

Creature - Zombie
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
"Ludevic's laboratory is a veritable wonderland. I have never felt so inspired."
—Stitcher Geralf
3/3
Prized Elephant

Prized Elephant {3}{W}

Creature - Elephant
Prized Elephant gets +1/+1 as long as you control a Forest.
{G}: Prized Elephant gains trample until end of turn.
3/3
  • Magic 2013
Prized Griffin

Prized Griffin {4}{W}

Creature - Griffin
Flying
"I wrote these tales with a quill made from a griffin's feather. And the winning of that feather is quite a tale itself."
—Chulane, Teller of Tales
3/4
  • Throne of Eldraine
Prized Statue

Prized Statue {2}

Artifact
When Prized Statue enters or is put into a graveyard from the battlefield, create a Treasure token.
To the cultists, the sacred idol was priceless. To the adventurers, it was worth about two sturdy mules and a barrel of ale.
  • Commander Legends: Battle for Baldur's Gate
Prized Unicorn

Prized Unicorn {3}{G}

Creature - Unicorn
All creatures able to block Prized Unicorn do so.
"Friend and foe alike are irresistibly drawn to its beauty—the good, to their lasting reward, and the evil, to their brief and painful regret."
—Vivien Reid
2/2
Related card: Loose in the Park
Prizefight

Prizefight {1}{G}

Instant
Target creature you control fights target creature you don't control.
Create a Treasure token.
Underweight, underpaid, underestimated.
Prizefighter Construct

Prizefighter Construct {5}

Artifact Creature - Construct
The Scrappers, an underground group with a passion for automaton brawls, had renegade leanings even before the Consulate's crackdown. It didn't take long for them to lend their best brawlers to the conflict.
6/2
  • Aether Revolt
Probe

Probe {2}{U}

Sorcery
Kicker {1}{B}
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Problematic Volcano

Problematic Volcano {1}{R}{R}

World Enchantment
When Problematic Volcano enters, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter to the left or right of the volcano.
Creatures can't block creatures on the other side of the volcano.
Processor Assault

Processor Assault {1}{R}

Sorcery
Devoid
As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.
Ulamog's processors trail behind him, converting ruined matter into furious energy.
  • Battle for Zendikar