2345 cards found
Supreme Verdict

Supreme Verdict {1}{W}{W}{U}

Sorcery
This spell can't be countered.
Destroy all creatures.
Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.
Surge of Strength

Surge of Strength {R}{G}

Instant
As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
Survive

Survive {1}{G}

Sorcery
Aftermath
Each player shuffles their graveyard into their library.
Card has other part: Struggle
Svella, Ice Shaper

Svella, Ice Shaper {1}{R}{G}

Legendary Snow Creature - Troll Warrior
{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color."
{6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
2/4
Swans of Bryn Argoll

Swans of Bryn Argoll {2}{W/U}{W/U}

Creature - Bird Spirit
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.
4/3
Swift Silence

Swift Silence {2}{W}{U}{U}

Instant
Counter all other spells. Draw a card for each spell countered this way.
"This world may not know peace, but in my presence you will know quiet."
—Augustin IV
  • Dissension
Swift Spiral

Swift Spiral {1}{W}

Instant - Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
Card has other part: Twining Twins
Swift Warkite

Swift Warkite {4}{B}{R}

Creature - Dragon
Flying
When Swift Warkite enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
4/4
  • Dragons of Tarkir
Sycorax Commander

Sycorax Commander {2}{B}{R}

Creature - Alien Soldier
First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
4/2
Sygg, River Cutthroat

Sygg, River Cutthroat {U/B}{U/B}

Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card.
"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
1/3
Sygg, River Guide

Sygg, River Guide {W}{U}

Legendary Creature - Merfolk Wizard
Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."
2/2
  • Lorwyn
Sylvan Reclamation

Sylvan Reclamation {3}{G}{W}

Instant
Exile up to two target artifacts and/or enchantments.
Basic landcycling {2}
Syndicate Infiltrator

Syndicate Infiltrator {2}{U}{B}

Creature - Vampire Wizard
Flying
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
The mansion's vaulted ceilings provided the perfect cover for an ambush.
3/3
Related card: Syndicate Infiltrator (Alchemy)
  • Streets of New Capenna
Syndicate Infiltrator (Alchemy)

Syndicate Infiltrator (Alchemy) {2}{U}{B}

Creature - Vampire Wizard
Flying, ward {2}
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
3/3
Related card: Syndicate Infiltrator
  • Streets of New Capenna
Syndicate Recruiter

Syndicate Recruiter {2}{U}{B}

Creature - Vampire Rogue
Flying
Ward {1}
Whenever Syndicate Recruiter enters, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.
4/5
Related card: Dig Up the Body
  • Alchemy: New Capenna
Syr Armont, the Redeemer

Syr Armont, the Redeemer {3}{G}{W}

Legendary Creature - Human Knight
When Syr Armont, the Redeemer enters, create a Monster Role token attached to another target creature you control.
Enchanted creatures you control get +1/+1.
4/4
  • Wilds of Eldraine
Syr Joshua and Syr Saxon

Syr Joshua and Syr Saxon {G}{W}

Legendary Creature - Human Knight
Double team
If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.
Each other creature you control named Syr Joshua and Syr Saxon has battle cry.
2/3
  • Alchemy: Wilds of Eldraine
Syrix, Carrier of the Flame

Syrix, Carrier of the Flame {2}{B}{R}

Legendary Creature - Phoenix
Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
3/3
Sythis, Harvest's Hand

Sythis, Harvest's Hand {G}{W}

Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
"Through every verdant field, every bough that hangs heavy with fruit, Karametra shows her love."
1/2
Szadek, Lord of Secrets

Szadek, Lord of Secrets {3}{U}{U}{B}{B}

Legendary Creature - Vampire
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
5/5
Tadeas, Juniper Ascendant

Tadeas, Juniper Ascendant {2}{G}{W}

Legendary Creature - Human Monk
Reach
Tadeas has hexproof unless it's attacking.
Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
1/3
Tahngarth, First Mate

Tahngarth, First Mate {2}{R}{G}

Legendary Creature - Minotaur Warrior
Tahngarth, First Mate can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
5/5
Taiga

Taiga

Land - Mountain Forest
({T}: Add {R} or {G}.)
Taiga Stadium

Taiga Stadium

Land
Taiga Stadium enters tapped unless you control a white, blue, or black permanent.
{T}: Add {R} or {G}.
Taigam, Ojutai Master

Taigam, Ojutai Master {2}{W}{U}

Legendary Creature - Human Monk
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound.
3/4