30036 cards found
Protean Hydra

Protean Hydra {X}{G}

Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0/0
Protean Raider

Protean Raider {1}{U}{R}

Creature - Shapeshifter Pirate
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
Imitation is the sincerest form of piracy.
2/2
Protean Thaumaturge

Protean Thaumaturge {1}{U}

Creature - Human Wizard
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
"Once you see past the veil we call 'reality,' altering your own shape is elementary."
1/1
Protean War Engine

Protean War Engine {R}{W}

Artifact - Vehicle
As Protean War Engine enters the battlefield, draft a card from Protean War Engine's spellbook and exile it.
Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Crew 3
0/4
Related cards: Benalish Marshal Blade Historian Captivating Crew Duelcraft Trainer Falconer Adept Manaform Hellkite Moonveil Regent Ogre Battledriver Resplendent Angel Seraph of Dawn Serra Angel Serra Paragon Skyship Stalker Star-Crowned Stag Steel-Plume Marshal
  • Alchemy: Dominaria
Protect

Protect {2}{W}

Instant
Target creature gets +2/+4 until end of turn.
Fuse
Card has other part: Serve
  • Dragon's Maze
Protect the Negotiators

Protect the Negotiators {1}{U}

Instant
Kicker {W}
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays {1} for each creature you control.
  • Dominaria United
Protection Racket

Protection Racket {2}{B}

Enchantment
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
Protection of the Hekma

Protection of the Hekma {4}{W}

Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Part of the acolytes' training is to walk along the Hekma, staring out at the ravenous horrors kept at bay by the God-Pharaoh's barrier.
Protective Bubble

Protective Bubble {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked and has shroud.
Skilled merrow rudders ensure their charges arrive on time and without incident.
  • Lorwyn
Protective Parents

Protective Parents {2}{W}

Creature - Human Peasant
When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control.
3/2
  • Wilds of Eldraine
Protective Sphere

Protective Sphere {2}{W}

Enchantment
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost.
  • Invasion
Protector of Gondor

Protector of Gondor {3}{W}

Creature - Human Soldier
When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.
Orcs were digging deep trenches in a huge ring, just out of bowshot of the walls, while the Men of Minas Tirith looked on, unable to hinder them.
3/3
  • The Lord of the Rings: Tales of Middle-earth 25 476
Protector of the Crown

Protector of the Crown {5}{W}

Creature - Giant Soldier
When Protector of the Crown enters the battlefield, you become the monarch.
All damage that would be dealt to you is dealt to Protector of the Crown instead.
"I gladly offer my weapon and my life to the glory of my sovereign."
2/5
Proteus Machine

Proteus Machine {3}

Artifact Creature - Shapeshifter
Morph {0}
When Proteus Machine is turned face up, it becomes the creature type of your choice.
2/2
  • Scourge
Proteus Staff

Proteus Staff {3}

Artifact
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
  • Mirrodin
Protocol Knight

Protocol Knight {3}{U}

Creature - Human Knight
When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight.
"Ingress without proper writ of extraplanar intent? Unacceptable!"
3/4
  • March of the Machine
Protomatter Powder

Protomatter Powder {2}{U}

Artifact
{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
"There is no such thing as scrap metal. All such material can be repaired with the proper bonding agent."
—Quennus, metallurgeon
  • Shards of Alara
Prototype Portal

Prototype Portal {4}

Artifact
Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.
{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Proud Mentor

Proud Mentor {2}{W}

Creature - Human Warrior
Partner with Impetuous Protege
{W}, {T}: Tap target creature.
"Get ready, son."
1/1
Related card: Impetuous Protege
Proud Pack-Rhino

Proud Pack-Rhino {2}{W}

Creature - Rhino
When Proud Pack-Rhino enters the battlefield, choose one —
• Put a shield counter on target permanent.
• Proliferate.
3/3
  • Modern Horizons 3
Proud Wildbonder

Proud Wildbonder {2}{R/G}{R/G}

Creature - Human Warrior
Trample
Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
"You're little now, yes, but one day your footsteps will make mountains tremble."
—Gustin, wildbonder
4/3
  • Ikoria: Lair of Behemoths
Proven Combatant

Proven Combatant {U}

Creature - Human Warrior
Eternalize {4}{U}{U}
"It's not wise to keep glory waiting."
1/1
  • Hour of Devastation
Providence

Providence {5}{W}{W}

Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.
There is power in prayer, regardless of who is listening.
Provisions Merchant

Provisions Merchant {2}{G}{G}

Creature - Beast Peasant
When Provisions Merchant enters the battlefield, create a Food token.
Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
3/3
  • Wilds of Eldraine
Provoke

Provoke {1}{G}

Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
"Never start a fight you can't finish."
—Padril, council guardian