30036 cards found
Prismatic Ending

Prismatic Ending {X}{W}

Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Right before his demise, he experienced a shattering revelation.
Prismatic Geoscope

Prismatic Geoscope {5}

Artifact
Prismatic Geoscope enters the battlefield tapped.
Domain{T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Prismatic Lace

Prismatic Lace {U}

Instant
Target permanent becomes the color or colors of your choice.
  • Mirage
Prismatic Lens

Prismatic Lens {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Prismatic Omen

Prismatic Omen {1}{G}

Enchantment
Lands you control are every basic land type in addition to their other types.
In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.
Prismatic Strands

Prismatic Strands {2}{W}

Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control.
Prismatic Vista

Prismatic Vista

Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
There is beauty in the uncertainty of potential.
Prismatic Ward

Prismatic Ward {1}{W}

Enchantment - Aura
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Prismatic Wardrobe

Prismatic Wardrobe {W}

Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
"Spring in Dominaria means pastels!"
—Excerpt from Mage's Home Journal
  • Unglued
Prismite

Prismite {2}

Artifact Creature - Golem
{2}: Add one mana of any color.
Even its shadow is a dazzling rainbow.
2/1
Prismwake Merrow

Prismwake Merrow {2}{U}

Creature - Merfolk Wizard
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.
2/1
  • Shadowmoor
Prison Barricade

Prison Barricade {1}{W}

Creature - Wall
Defender
Kicker {1}{W}
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
1/3
  • Invasion
Prison Realm

Prison Realm {2}{W}

Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.
When Prison Realm enters the battlefield, scry 1.
After millennia to craft victory, Bolas had eternity to contemplate defeat.
  • War of the Spark
Prison Sentence

Prison Sentence {2}{W}

Enchantment - Aura
Enchant creature
When Prison Sentence enters the battlefield, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
War prisoners were ineffective political pawns, as neither brother cared enough to trade for them.
  • The Brothers' War
Prison Term

Prison Term {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Clear out the cell. Bring in the next prisoner.
Prisoner's Dilemma

Prisoner's Dilemma {3}{R}{R}

Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback {5}{R}{R}
  • Murders at Karlov Manor Commander 34 344
Pristine Angel

Pristine Angel {4}{W}{W}

Creature - Angel
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
4/4
Pristine Skywise

Pristine Skywise {4}{W}{U}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved.
6/4
Pristine Talisman

Pristine Talisman {3}

Artifact
{T}: Add {C}. You gain 1 life.
"Tools and artisans can be destroyed, but the act of creation is inviolate."
—Elspeth Tirel
Private Eye

Private Eye {1}{W}{U}

Creature - Homunculus Detective
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can't be blocked this turn.
"Yep. It's a vase, all right."
3/3
  • Murders at Karlov Manor
Private Research

Private Research {U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature dies, draw a card for each page counter on Private Research.
  • Urza's Destiny
Privileged Position

Privileged Position {2}{G/W}{G/W}{G/W}

Enchantment
Other permanents you control have hexproof.
Prize Pig

Prize Pig {1}{G}

Creature - Boar
Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it.
{T}: Add one mana of any color.
The habit of building farmhouses and barns began among the inhabitants of the Marish down by the Brandywine.
0/3
  • Tales of Middle-earth Commander 43 126 445
Prize Wall

Prize Wall {1}{U}

Creature - Wall
Defender
{U}, {T}: You get {TK}.
{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
"That bear's been there since the Astrotorium opened. I've seen it move."
—Ernst, deep fry cook
0/4
  • Unfinity 57 343
Prized Amalgam

Prized Amalgam {1}{U}{B}

Creature - Zombie
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
"Ludevic's laboratory is a veritable wonderland. I have never felt so inspired."
—Stitcher Geralf
3/3