30141 cards found
Desecrate Reality

Desecrate Reality {7}

Instant
For each opponent, exile up to one target permanent that player controls with an even mana value.
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
  • Commander Masters 714 746
Desecrated Earth

Desecrated Earth {4}{B}

Sorcery
Destroy target land. Its controller discards a card.
"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."
—Javad Nasrin, Ondu relic hunter
  • Zendikar
Desecrated Tomb

Desecrated Tomb {3}

Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
The grave robbers were startled, for the door to the mausoleum was already open.
Desecration Plague

Desecration Plague {3}{G}

Sorcery
Destroy target enchantment or land.
"The gods think of us as insects. Perhaps there is wisdom in that."
—Perisophia the philosopher
  • Journey into Nyx
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
"Only a fool goes out there unprepared. If the heat doesn't get you, the time alone with your thoughts likely will."
—Ertha Jo, frontier mentor
Related card: City in a Bottle
Desert Sandstorm

Desert Sandstorm {2}{R}

Sorcery
Desert Sandstorm deals 1 damage to each creature.
While pursuing the remnants of Yuan Shao's forces into the Wuhan Desert, Cao Cao was temporarily turned back by a fierce sandstorm.
  • Portal Three Kingdoms
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
Massive, mindless, and imbued with one terrible purpose.
Related card: City in a Bottle
Desert Warfare

Desert Warfare {3}{G}

Enchantment
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
  • Modern Horizons 3 Commander 64 116
Desert of the Fervent

Desert of the Fervent

Land - Desert
Desert of the Fervent enters the battlefield tapped.
{T}: Add {R}.
Cycling {1}{R}
Desert of the Glorified

Desert of the Glorified

Land - Desert
Desert of the Glorified enters the battlefield tapped.
{T}: Add {B}.
Cycling {1}{B}
Desert of the Indomitable

Desert of the Indomitable

Land - Desert
Desert of the Indomitable enters the battlefield tapped.
{T}: Add {G}.
Cycling {1}{G}
Desert of the Mindful

Desert of the Mindful

Land - Desert
Desert of the Mindful enters the battlefield tapped.
{T}: Add {U}.
Cycling {1}{U}
Desert of the True

Desert of the True

Land - Desert
Desert of the True enters the battlefield tapped.
{T}: Add {W}.
Cycling {1}{W}
Desert's Due

Desert's Due {1}{B}

Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
He was glad when the mirages appeared. At least he wouldn't die alone.
  • Outlaws of Thunder Junction
Desert's Hold

Desert's Hold {2}{W}

Enchantment - Aura
Enchant creature
When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Deserted Beach

Deserted Beach

Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous.
Deserted Temple

Deserted Temple

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways.
Deserter's Quarters

Deserter's Quarters {2}

Artifact
You may choose not to untap Deserter's Quarters during your untap step.
{6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.
In Akros, the penalty for running from battle is one night's stay in the Deserter's Quarters.
  • Journey into Nyx
Desertion

Desertion {3}{U}{U}

Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
"It is one thing to run away. It is quite another to escape your fate."
—Oko
Desist

Desist {4}{G/W}{G/W}

Sorcery
Destroy all artifacts and enchantments.
Card has other part: Cease
  • Murders at Karlov Manor
Desolate Lighthouse

Desolate Lighthouse

Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
Desolate Mire

Desolate Mire

Land
{1}, {T}: Add {W}{B}.
Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand.
Desolation

Desolation {1}{B}{B}

Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
"Kill a creature, destroy the present. Kill the land, destroy the future."
—Kaervek
  • Visions
Despair

Despair {1}{B}

Sorcery
Aftermath
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Card has other part: Driven
Despark

Despark {W}{B}

Instant
Exile target permanent with mana value 4 or greater.
Liliana whispered to whatever consciousness Oketra and Bontu had left. "You are the gods. He is the usurper. You know what to do."
Related card: Key to the Archive