Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature. Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When this artifact is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
Whenever a creature you control enters, if it was unearthed, it gets +3/+0. Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library.
More Than Meets the Eye {R}{W} First strike {1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
This land enters tapped. {T}: Add {U}. {2}{G}{G}{U}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control, except it enters with an additional +1/+1 counter on it. Activate only as a sorcery.
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
Players may cast spells as though they were other cards legal in this game's format with the same type and mana cost. Whenever chaos ensues, exile cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost, but only as another card following this plane's first ability. Put the rest on the bottom of your library in a random order.
{5}, {T}: You draw a card and lose 1 life. This ability costs X less to activate, where X is your devotion to Abzan. (Each {W}, {B}, or {G} in the mana cost of permanents you control counts towards your devotion to Abzan.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
The charge was heralded not by horns, but by the dragon's echoing roar.