32750 cards found
Ancient Hellkite

Ancient Hellkite {4}{R}{R}{R}

Creature - Dragon
Flying
{R}: This creature deals 1 damage to target creature defending player controls. Activate only if this creature is attacking.
When a dragon attacks, there are no bystanders.
6/6
Ancient Hydra

Ancient Hydra {4}{R}

Creature - Hydra
Fading 5
{1}, Remove a fade counter from this creature: It deals 1 damage to any target.
5/1
Ancient Kavu

Ancient Kavu {3}{R}

Creature - Kavu
{2}: This creature becomes colorless until end of turn.
Those with the ability to change their nature survived Phyrexia's biological attacks. Everything else died.
3/3
  • Invasion
Ancient Runes

Ancient Runes {2}{R}

Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.
Ertai volunteered to open the portal. He figured he owed it one.
  • Tempest
Anep, Vizier of Hazoret

Anep, Vizier of Hazoret {2}{R}

Legendary Creature - Jackal Warrior
Trample
You may exert Anep as it attacks. When you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
4/2
  • Foundations Jumpstart
Anger

Anger {3}{R}

Creature - Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"Relm's inside!"
—Strago Magus
2/2
Anger of the Gods

Anger of the Gods {1}{R}{R}

Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
There was no reason to pray. This was already an act of the gods.
Angrath's Marauders

Angrath's Marauders {5}{R}{R}

Creature - Human Pirate
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down.
4/4
Anguished Recollection

Anguished Recollection {1}{R}

Sorcery
Discard a card. If you do, seek two cards that don't share a card type with the discarded card.
  • Alchemy: Duskmourn
Anje's Ravager

Anje's Ravager {2}{R}

Creature - Vampire Berserker
This creature attacks each combat if able.
Whenever this creature attacks, discard your hand, then draw three cards.
Madness {1}{R}
3/3
Annihilating Fire

Annihilating Fire {1}{R}{R}

Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
"The most impressive performances can be done only once."
—Mote, Rakdos madcap
  • Return to Ravnica
Antagonism

Antagonism {3}{R}

Enchantment
At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.
  • Urza's Saga
Antagonize

Antagonize {1}{R}

Instant
Target creature gets +4/+3 until end of turn.
"The little guy had guts at least. You can see 'em right there between those cobbles."
—Glunk, freelance crusher
Anzrag's Rampage

Anzrag's Rampage {3}{R}{R}

Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
  • Murders at Karlov Manor Promos 111p 111s
  • Murders at Karlov Manor 111 303
Apex of Power

Apex of Power {7}{R}{R}{R}

Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
"As I desire, so it shall be."
—Nicol Bolas
Apocalypse

Apocalypse {2}{R}{R}{R}

Sorcery
Exile all permanents. You discard your hand.
"There is a future in which I can see only mist and a single shadow."
—Oracle en-Vec
  • Tempest
Arc Blade

Arc Blade {3}{R}{R}

Sorcery
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3—{2}{R}
Arc Lightning

Arc Lightning {2}{R}

Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Arc Mage

Arc Mage {2}{R}

Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: This creature deals 2 damage divided as you choose among one or two targets.
2/2
  • Nemesis
Arc Runner

Arc Runner {2}{R}

Creature - Elemental Ox
Haste
At the beginning of the end step, sacrifice this creature.
The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.
5/1
  • Magic 2011
Arc Trail

Arc Trail {1}{R}

Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
—Spear-Tribe teaching
Arc-Slogger

Arc-Slogger {3}{R}{R}

Creature - Beast
{R}, Exile the top ten cards of your library: This creature deals 2 damage to any target.
A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
4/5
  • Mirrodin
Arcane Bombardment

Arcane Bombardment {4}{R}{R}

Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Arcane Teachings

Arcane Teachings {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."
Arcbond

Arcbond {2}{R}

Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
"If you must die today, make your death worthy of legend."
—Alesha, Who Smiles at Death