2174 cards found
The Skullspore Nexus

The Skullspore Nexus {6}{G}{G}

Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
{2}, {T}: Double target creature's power until end of turn.
  • The Lost Caverns of Ixalan Promos 212p 212s
  • The Lost Caverns of Ixalan 212 340
The Swarmweaver

The Swarmweaver {2}{B}{G}

Legendary Artifact Creature - Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
2/3
  • Duskmourn: House of Horror Promos 236p 236s
  • Duskmourn: House of Horror 236 301 363
The Tenth Doctor

The Tenth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery.
3/5
The Third Doctor

The Third Doctor {2}{G}{U}

Legendary Creature - Time Lord Doctor
Trample
The Third Doctor gets +1/+1 for each noncreature token you control.
When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
2/2
The Thirteenth Doctor

The Thirteenth Doctor {1}{G}{U}

Legendary Creature - Time Lord Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
2/2
The True Scriptures
Sheoldred

The True Scriptures

Enchantment - Saga
(Color indicator: The True Scriptures is black)
I — For each opponent, destroy up to one target creature or planeswalker that player controls.
II — Each opponent discards three cards, then mills three cards.
III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield.
Card has other part: Sheoldred
The Twelfth Doctor

The Twelfth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate.
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
4/4
The Ur-Dragon

The Ur-Dragon {4}{W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10/10
The Wandering Emperor

The Wandering Emperor {2}{W}{W}

Legendary Planeswalker
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
[+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
[–1]: Create a 2/2 white Samurai creature token with vigilance.
[–2]: Exile target tapped creature. You gain 2 life.
Loyalty:
3
The Wandering Rescuer

The Wandering Rescuer {3}{W}{W}

Legendary Creature - Human Samurai Noble
Flash
Convoke
Double strike
Other tapped creatures you control have hexproof.
3/4
  • Duskmourn: House of Horror Promos 41p 41s
  • Duskmourn: House of Horror 41 351 406
The War Doctor

The War Doctor {2}{R}{W}

Legendary Creature - Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3/5
The Watcher in the Water

The Watcher in the Water {3}{U}{U}

Legendary Creature - Kraken
The Watcher in the Water enters tapped with nine stun counters on it.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
9/9
Thespian's Stage

Thespian's Stage

Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
"Miku! Miku! Miku! Miku! Miku!"
Thing in the Ice
Awoken Horror

Thing in the Ice {1}{U}

Creature - Horror
Defender
Thing in the Ice enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
0/4
Card has other part: Awoken Horror
Think Twice

Think Twice {1}{U}

Instant
Draw a card.
Flashback {2}{U}
"Hmm... I'm of two minds about this."
Related card: Shellfish Scholar
Thirst for Discovery

Thirst for Discovery {2}{U}
(Search the Count's Castle)

Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
I knew he had left the castle now, and thought to use the opportunity to explore more than I had dared to do as yet.
Thorn of Amethyst

Thorn of Amethyst {2}
(Shards of Narsil)

Artifact
Noncreature spells cost {1} more to cast.
"Narsil was broken and its light extinguished, and it has not yet been forged again."
—Elrond
Thornado

Thornado {2}{G}

Instant
Destroy target creature with flying.
Cycling {1}{G}
Today's Forecast: Thorny
Thornspire Verge

Thornspire Verge

Land
{T}: Add {R}.
{T}: Add {G}. Activate only if you control a Mountain or a Forest.
Here, the Boilerbilges twitch like a trapped animal, peaks straining against the grasping roots and vines.
  • Duskmourn: House of Horror Promos 270p 270s
  • Duskmourn: House of Horror 270 333
Thought Scour

Thought Scour {U}

Instant
Target player mills two cards.
Draw a card.
"Sleep and dream, dream and snore,
While we fae complete our chore."
—Fae rhyme
Related card: Tome of Gadwick
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Black holes condense matter down to an infinitely miniscule size, making them ideal for data storage. Data retrieval, however, is a bit more complicated.
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When Thought-Knot Seer enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
Its gaze gifts you with knowledge no mortal mind should possess.
4/4
Thoughtseize

Thoughtseize {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Billy, please don't forget to add the headline before sending for publication again.
—Clara
Thousand-Year Storm

Thousand-Year Storm {4}{U}{R}

Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Cloudy with a chance of chaos.
Thraben Inspector

Thraben Inspector {W}

Creature - Human Soldier
When Thraben Inspector enters, investigate.
1/2