4923 cards found
Guardian Scalelord

Guardian Scalelord {4}{W}

Creature - Dragon
Backup 1
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
3/4
  • March of the Machine Commander 16 103
Guardian Seraph

Guardian Seraph {2}{W}{W}

Creature - Angel
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Her gaze prevents the petty sins and her sword punishes the rest.
3/4
  • Magic 2010
Guardian Sunmare

Guardian Sunmare {3}{W}{W}

Creature - Horse Mount
Ward {2}
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
5/5
Guardian Zendikon

Guardian Zendikon {2}{W}

Enchantment - Aura
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Guardian of Faith

Guardian of Faith {1}{W}{W}

Creature - Spirit Knight
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out.
3/2
Related card: Raddic, Tal Zealot
Guardian of Ghirapur

Guardian of Ghirapur {2}{W}

Creature - Angel
Flying
When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
She was hope incarnate, an incandescent bulwark against the tide of machines.
3/3
  • March of the Machine Promos 16p 16s
  • March of the Machine 16 345
Guardian of New Benalia

Guardian of New Benalia {1}{W}

Creature - Human Soldier
Enlist
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
2/2
Guardian of Pilgrims

Guardian of Pilgrims {1}{W}

Creature - Spirit Cleric
When this creature enters, target creature gets +1/+1 until end of turn.
Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.
2/2
Guardian of the Forgotten

Guardian of the Forgotten {3}{W}

Creature - Elephant Warrior
Vigilance
Whenever a modified creature you control dies, manifest the top card of your library.
4/4
  • Modern Horizons 3
Guardian of the Gateless

Guardian of the Gateless {4}{W}

Creature - Angel
Flying
This creature can block any number of creatures.
Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3/3
Guardian of the Great Door

Guardian of the Great Door {W}{W}

Creature - Angel
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
The Core was sealed long ago by the Deep Gods, who set the angels to the eternal task of defending its golden gates.
4/4
  • The Lost Caverns of Ixalan
Guardian of the Guildpact

Guardian of the Guildpact {3}{W}

Creature - Spirit
Protection from monocolored
The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.
2/3
  • Dissension
Guardian's Magemark

Guardian's Magemark {2}{W}

Enchantment - Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
The soldier moved with fluid poise, his awareness extending far beyond five senses.
Guardians of Akrasa

Guardians of Akrasa {2}{W}

Creature - Human Soldier
Defender
Exalted
"Only by the bravery of those who put loyalty above glory is our home kept safe."
—Elspeth Tirel
0/4
Guardians' Pledge

Guardians' Pledge {1}{W}{W}

Instant
White creatures you control get +2/+2 until end of turn.
A dozen fighting for each other are worth a thousand fighting for themselves.
  • Magic 2012
Guide of Souls

Guide of Souls {W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life and get {E}.
Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
1/2
Related card: Guide of Souls (Alchemy)
Guide of Souls (Alchemy)

Guide of Souls (Alchemy) {W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life and get {E}.
Whenever you attack, you may pay {E}{E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
1/2
Related card: Guide of Souls
  • Modern Horizons 3
Guided Strike

Guided Strike {1}{W}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
"May the Ancestor strengthen my hand and guide my blade."
—Nomad war prayer
Guidelight Synergist

Guidelight Synergist {3}{W}

Artifact Creature - Robot Artificer
Flying
This creature gets +1/+0 for each artifact you control.
"Declarative: A unit is only as strong as its network."
0/4
  • Aetherdrift
Guiding Bolt

Guiding Bolt {2}{W}

Instant
Destroy target creature with power 4 or greater.
Scry 2.
Guiding Voice

Guiding Voice {W}

Sorcery
Put a +1/+1 counter on target creature.
Learn.
When honormancers work together, their compliments are complementary.
  • Strixhaven: School of Mages
Guildscorn Ward

Guildscorn Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from multicolored.
"The Gateless have risen. The Ten shall fall."
—Ninth District graffiti
  • Gatecrash
Guilty Conscience

Guilty Conscience {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
Those who most feel guilt don't need to, while those who most need to feel guilt never do.
—Order proverb
  • Scourge
Gust Walker

Gust Walker {1}{W}

Creature - Human Wizard
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains flying until end of turn.
"I'm never unarmed."
2/2
Gustcloak Cavalier

Gustcloak Cavalier {3}{W}{W}

Creature - Human Knight
Flanking
Whenever this creature attacks, you may tap target creature.
Whenever this creature becomes blocked, you may untap this creature and remove it from combat.
2/2
  • Time Spiral