4600 cards found
Hero's Uncle

Hero's Uncle {1}{W}

Creature - Human
When Hero's Uncle dies, you may search your library for a legendary team-up creature, reveal it, put it into your hand, then shuffle. (A legendary team-up creature is two or more legendary characters teamed up on the same legendary creature card, such as Drana and Linvala.)
2/2
  • Unknown Event
Heroes Remembered

Heroes Remembered {6}{W}{W}{W}

Sorcery
You gain 20 life.
Suspend 10—{W}
  • Planar Chaos
Heroic Charge

Heroic Charge {2}{W}{W}

Instant
Kicker {1}{R}
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
"For Keld! For Benalia! For Dominaria!"
  • Dominaria United
Heroic Defiance

Heroic Defiance {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
"Wear courage as your armor. Wield honor as your blade."
—Gerrard
  • Planeshift
Heroism

Heroism {2}{W}

Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
  • Fallen Empires
Heron of Hope

Heron of Hope {3}{W}

Creature - Bird
Flying
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: Heron of Hope gains lifelink until end of turn.
2/3
Heron-Blessed Geist

Heron-Blessed Geist {4}{W}

Creature - Spirit
Flying
{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
3/3
Related card: Ominous Traveler
Hexgold Hoverwings

Hexgold Hoverwings {3}{W}

Artifact - Equipment
For Mirrodin!
Equipped creature has flying.
Creatures you control that are equipped get +1/+0.
Equip {2}{W}
  • Phyrexia: All Will Be One
Hexgold Slith

Hexgold Slith {1}{W}

Creature - Slith
When Hexgold Slith enters, you get {E}{E}.
Whenever Hexgold Slith attacks, you may pay {E}{E}. If you do, it gains first strike until end of turn.
Whenever Hexgold Slith deals combat damage to a player, put a +1/+1 counter on it.
2/1
  • Modern Horizons 3
Hidden Dragonslayer

Hidden Dragonslayer {1}{W}

Creature - Human Warrior
Lifelink
Megamorph {2}{W}
When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
2/1
Hidden Retreat

Hidden Retreat {2}{W}

Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.
  • Stronghold
Hieromancer's Cage

Hieromancer's Cage {3}{W}

Enchantment
When Hieromancer's Cage enters, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
Law protects but also contains.
  • Core Set 2019
High Ground

High Ground {W}

Enchantment
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
High Noon

High Noon {1}{W}

Enchantment
Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
They both knew only one of them would walk away.
  • Outlaws of Thunder Junction Promos 15p 15s
  • Outlaws of Thunder Junction 15 314
High Sentinels of Arashin

High Sentinels of Arashin {3}{W}

Creature - Bird Soldier
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
3/4
Highcliff Felidar

Highcliff Felidar {5}{W}{W}

Creature - Cat Beast
Vigilance
When Highcliff Felidar enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Once the felidar has marked you as prey, there's no point in running.
5/5
Hikari, Twilight Guardian

Hikari, Twilight Guardian {3}{W}{W}

Legendary Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
Hillcomber Giant

Hillcomber Giant {2}{W}{W}

Creature - Giant Scout
Mountainwalk
The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them.
3/3
Hipparion

Hipparion {1}{W}

Creature - Horse
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
"Someone once said that hipparions are to warriors what aesthir are to skyknights. Don't believe it."
—General Jarkeld, the Arctic Fox
1/3
Historian's Boon

Historian's Boon {3}{W}

Enchantment
Whenever Historian's Boon or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token.
Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
  • Dominaria United Commander 21 71
History of Benalia

History of Benalia {1}{W}{W}

Enchantment - Saga
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Related card: Raddic, Tal Zealot
Hive Stirrings

Hive Stirrings {2}{W}

Sorcery
Create two 1/1 colorless Sliver creature tokens.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
Hixus, Prison Warden

Hixus, Prison Warden {3}{W}{W}

Legendary Creature - Human Soldier
Flash
Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered this turn, exile that creature until Hixus leaves the battlefield.
4/4
Hobbit's Sting

Hobbit's Sting {1}{W}

Instant
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
"One for the Shire!" cried Aragorn. "The Hobbit's bite is deep! You have a good blade, Frodo son of Drogo!"
  • The Lord of the Rings: Tales of Middle-earth 20 471
Hobble

Hobble {2}{W}

Enchantment - Aura
Enchant creature
When Hobble enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
  • Planeshift