22575 cards found
Sulfur Elemental

Sulfur Elemental {2}{R}

Creature - Elemental
Flash
Split second
White creatures get +1/-1.
3/2
Sulfur Falls

Sulfur Falls

Land
Sulfur Falls enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
Sulfur Vent

Sulfur Vent

Land
Sulfur Vent enters tapped.
{T}: Add {B}.
{T}, Sacrifice Sulfur Vent: Add {U}{R}.
  • Invasion
Sulfuric Vapors

Sulfuric Vapors {3}{R}

Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
  • Urza's Saga
Sulfuric Vortex

Sulfuric Vortex {1}{R}{R}

Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Sulfurous Blast

Sulfurous Blast {2}{R}{R}

Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.
Sulfurous Mire

Sulfurous Mire

Snow Land - Swamp Mountain
({T}: Add {B} or {R}.)
Sulfurous Mire enters tapped.
"In my youth, we used to best each other at hopping rabbit-fast between the lava spouts, the burning tar spattering our legs."
—Iskene, Kannah storyteller
  • Kaldheim
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Everything is flammable in the Burning Isles, even the mana itself.
Sultai Ascendancy

Sultai Ascendancy {B}{G}{U}

Enchantment
At the beginning of your upkeep, surveil 2.
Sultai Banner

Sultai Banner {3}

Artifact
{T}: Add {B}, {G}, or {U}.
{B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
Power to dominate, cruelty to rule.
  • Khans of Tarkir
Sultai Charm

Sultai Charm {B}{G}{U}

Instant
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
"Strike," the fumes hiss. "Raise an empire with your ambition."
Sultai Emissary

Sultai Emissary {1}{B}

Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library.
To the Sultai, Ugin's power was just one more resource to be exploited.
1/1
Sultai Flayer

Sultai Flayer {3}{G}

Creature - Snake Shaman
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
"You can have the body, necromancer. I just want the skin."
3/4
Sultai Runemark

Sultai Runemark {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent.
Sultai Scavenger

Sultai Scavenger {5}{B}

Creature - Bird Warrior
Delve
Flying
Since they guard armies of walking carrion, Sultai aven are never far from a meal.
3/3
  • Khans of Tarkir
Sultai Skullkeeper

Sultai Skullkeeper {1}{U}

Creature - Snake Shaman
When Sultai Skullkeeper enters, mill two cards.
A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge.
2/1
Sultai Soothsayer

Sultai Soothsayer {2}{B}{G}{U}

Creature - Snake Shaman
When Sultai Soothsayer enters, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
The naga of the Sultai Brood made deals with dark forces to keep their power.
2/5
Sumala Sentry

Sumala Sentry {G}{W}

Creature - Elf Archer
Reach
Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.
The great meditation garden of Sumala was no place for Ravnica's rising crime wave, and he would keep it that way.
1/3
  • Murders at Karlov Manor
Sumala Woodshaper

Sumala Woodshaper {2}{G}{W}

Creature - Elf Druid
When Sumala Woodshaper enters, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
  • Guilds of Ravnica
Summary Dismissal

Summary Dismissal {2}{U}{U}

Instant
Exile all other spells and counter all abilities.
"Let's start fresh, shall we?"
Summary Judgment

Summary Judgment {1}{W}

Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Any challenge to Azorius authority is met with swift and potent retribution.
Related card: Slayer's Bounty
Summer Bloom

Summer Bloom {1}{G}

Sorcery
You may play up to three additional lands this turn.
"Our love is like the river in the summer season of long rains. / For a little while it spilled its banks, flooding the crops in the fields."
—"Love Song of Night and Day"
Summit Apes

Summit Apes {3}{G}

Creature - Ape
As long as you control a Mountain, Summit Apes has menace.
"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers."
—Sachir, Akoum Expeditionary House
5/2
Summit Prowler

Summit Prowler {2}{R}{R}

Creature - Yeti
"Do you not hunt the yetis of the high peaks, stripling? Their meat is as tender as a bear's and their blood as warming as fire. They are prey that will please Atarka."
—Surrak, the Hunt Caller
4/3
Summon the School

Summon the School {3}{W}

Kindred Sorcery - Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
"When merrows talk, listeners grow fins."
—Kithkin saying
  • Lorwyn