22028 cards found
Sylvok Battle-Chair

Sylvok Battle-Chair {4}{G}{G}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +4/+4 and has trample.
Equip {5}{G}{G}
  • Phyrexia: All Will Be One
Sylvok Explorer

Sylvok Explorer {1}{G}

Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
Any creature on a druid's shoulder is his family, any land under his feet his home.
1/1
Sylvok Lifestaff

Sylvok Lifestaff {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature dies, you gain 3 life.
Equip {1}
The druid's lifestaff connects her to generations of bygone Sylvok.
  • Scars of Mirrodin
Sylvok Replica

Sylvok Replica {3}

Artifact Creature - Shaman
{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
All the zeal of the Sylvok with only a trace of their conservancy.
1/3
  • Scars of Mirrodin
Symbiosis

Symbiosis {1}{G}

Instant
Two target creatures each get +2/+2 until end of turn.
Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.
Symbiotic Beast

Symbiotic Beast {4}{G}{G}

Creature - Insect Beast
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
The insects found a meal in the carrion of the beast's prey. The beast found a spiffy new hairstyle.
4/4
Symbiotic Deployment

Symbiotic Deployment {2}{G}

Enchantment
Skip your draw step.
{1}, Tap two untapped creatures you control: Draw a card.
"You know your orders. I know your hearts. Now the stronghold will know defeat."
—Eladamri
  • Apocalypse
Symbiotic Elf

Symbiotic Elf {3}{G}

Creature - Elf
When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
The elves arriving in Wirewood had no homes, let alone weapons, but they knew that the forest would always provide.
2/2
Symbiotic Wurm

Symbiotic Wurm {5}{G}{G}{G}

Creature - Wurm
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.
7/7
Symmetry Matrix

Symmetry Matrix {4}

Artifact
Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card.
"Achieving perfection is simple. Watch, I'll do it twice."
—Mishra
  • The Brothers' War
Symmetry Sage

Symmetry Sage {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
"By my calculations, I should be able to achieve true enlightenment before graduation."
0/2
Related card: Symmetry Sage (Alchemy)
  • Strixhaven: School of Mages
Symmetry Sage (Alchemy)

Symmetry Sage (Alchemy) {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/3
Related card: Symmetry Sage
  • Strixhaven: School of Mages
Synapse Necromage

Synapse Necromage {2}{B}

Creature - Fungus Wizard
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
"It's no good killing them? Then what do we do? Distract them with a tea party?"
—Mervin, Brazen Coalition prospector
3/1
  • The Lost Caverns of Ixalan
Synapse Sliver

Synapse Sliver {4}{U}

Creature - Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
"Species XR17 feeds upon the mental energies of its victims. This explains why the goblins remain unaffected."
—Riptide Project researcher
3/3
Synchronized Spellcraft

Synchronized Spellcraft {4}{R}

Instant
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party.
"Ready? One... two..."
  • Zendikar Rising
Synchronized Strike

Synchronized Strike {2}{G}

Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
Khenra are almost always born as twins. Their instinctual connection lends itself well to their preferred fighting style.
Synchronous Sliver

Synchronous Sliver {4}{U}

Creature - Sliver
All Sliver creatures have vigilance.
"With a twitch of its muscles, its timeline forks. Then, just as quickly, its two selves reintegrate. Causality, strangely, seems not to mind."
—Rukarumel, field journal
3/3
  • Planar Chaos
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Fool! Can't you see the tide has turned against you?"
Syndic of Tithes

Syndic of Tithes {1}{W}

Creature - Human Cleric
Extort
"Entrance is free. Donations are required."
—Notice outside Vizkopa Bank
2/2
Syndicate Enforcer

Syndicate Enforcer {3}{B}

Creature - Human Rogue
Extort
Even the darkest corners of Ravnica still lie in the shadow of the Church.
3/2
Syndicate Guildmage

Syndicate Guildmage {W}{B}

Creature - Human Cleric
{1}{W}, {T}: Tap target creature with power 4 or greater.
{4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.
2/2
  • Ravnica Allegiance
Syndicate Infiltrator

Syndicate Infiltrator {2}{U}{B}

Creature - Vampire Wizard
Flying
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
The mansion's vaulted ceilings provided the perfect cover for an ambush.
3/3
Related card: Syndicate Infiltrator (Alchemy)
  • Streets of New Capenna
Syndicate Infiltrator (Alchemy)

Syndicate Infiltrator (Alchemy) {2}{U}{B}

Creature - Vampire Wizard
Flying, ward {2}
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
3/3
Related card: Syndicate Infiltrator
  • Streets of New Capenna
Syndicate Messenger

Syndicate Messenger {3}{W}

Creature - Bird
Flying
Afterlife 1
"Many wings haunt the skies these days. Few of them bear good tidings."
—Lavinia
2/3
Syndicate Trafficker

Syndicate Trafficker {1}{B}

Creature - Aetherborn Rogue
{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
"The price isn't negotiable, but I'm sure you'll agree it's fair."
3/1