30141 cards found
Feldon of the Third Path

Feldon of the Third Path {1}{R}{R}

Legendary Creature - Human Artificer
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
"She will come back to me."
2/3
Feldon, Ronom Excavator

Feldon, Ronom Excavator {1}{R}

Legendary Creature - Human Artificer
Haste
Feldon, Ronom Excavator can't block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
2/2
Felhide Spiritbinder

Felhide Spiritbinder {3}{R}

Creature - Minotaur Shaman
Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
3/4
  • Born of the Gods
Felonious Rage

Felonious Rage {R}

Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
It's hard to keep the peace if you can't even control your temper.
  • Murders at Karlov Manor
Fencer's Magemark

Fencer's Magemark {2}{R}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first blow is the most important. It often negates the need for a second."
—Agrus Kos
  • Guildpact
Feral Lightning

Feral Lightning {3}{R}{R}{R}

Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.
  • Saviors of Kamigawa
Feral Maaka

Feral Maaka {1}{R}

Creature - Cat
"Lost are the lush meadows and verdant forests, where maaka prowled and lammasu soared. Lost are the wilds, where our hearts were free."
—Daiva, Gruul storyteller
2/2
  • Ravnica Allegiance
Feral Ridgewolf

Feral Ridgewolf {2}{R}

Creature - Wolf
Trample
{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.
"The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes."
—Elmut, crossway watcher
1/2
  • Innistrad
Ferocification

Ferocification {2}{R}

Enchantment
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
  • Outlaws of Thunder Junction
Ferocious Tigorilla

Ferocious Tigorilla {3}{R}

Creature - Cat Ape
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it.
From a certain perspective, it's an inspiring story of overcoming obstacles.
4/3
  • Ikoria: Lair of Behemoths
Ferocity of the Wilds

Ferocity of the Wilds {2}{R}

Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
Knights who excel in tournaments sometimes underestimate threats beyond the realm.
  • Throne of Eldraine
Ferrovore

Ferrovore {2}{R}

Creature - Beast
{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.
The Vulshok use its digestion to break down the most obstinate artifacts, from darksteel myr to seastrider plates.
2/2
  • Scars of Mirrodin
Fervent Cathar

Fervent Cathar {2}{R}

Creature - Human Knight
Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.
"I'll put my sword down only to die. And I don't plan on doing that today."
2/1
Fervent Champion

Fervent Champion {R}

Creature - Human Knight
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost {3} less to activate.
2018 World Champion Javier Domínguez
1/1
  • Throne of Eldraine Promos 124p 124s
  • Throne of Eldraine 124 360
Fervent Mastery

Fervent Mastery {3}{R}{R}

Sorcery
You may pay {2}{R}{R} rather than pay this spell's mana cost.
If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
Fervent Paincaster

Fervent Paincaster {2}{R}

Creature - Human Wizard
{T}: Fervent Paincaster deals 1 damage to target player or planeswalker.
{T}, Exert Fervent Paincaster: It deals 1 damage to target creature.
"Everyone here is a honed fighter. We'll respond the only way we know how."
3/1
Fervent Strike

Fervent Strike {R}

Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises."
—"Legends of the Firedancer"
Fervor

Fervor {2}{R}

Enchantment
Creatures you control have haste.
"We won't sit like lazy gob-slugs waiting for death to come to us. We'll bring death, shiny sharp, to our enemies."
—Krenko, mob boss
Festival Crasher

Festival Crasher {1}{R}

Creature - Devil
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
So many candles. So many flammables. So little time.
1/3
Related card: Tibalt, Wicked Tormentor
Fever Charm

Fever Charm {R}

Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
  • Onslaught
Fickle Efreet

Fickle Efreet {3}{R}

Creature - Efreet
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Flame chooses its own course.
5/2
  • Prophecy
Fiendish Duo

Fiendish Duo {4}{R}{R}

Creature - Devil
First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Half the size, double the mayhem.
5/5
Fiendlash

Fiendlash {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip {2}{R}
A fiery scourge for both flesh and soul.
Fierce Invocation

Fierce Invocation {4}{R}

Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it.
Anger can empower those who embrace it.
Fiery Bombardment

Fiery Bombardment {1}{R}

Enchantment
Chroma{2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
It kills two beasts with one thrown.
  • Eventide