2353 cards found
Slayer's Bounty

Slayer's Bounty {W}

Legendary Artifact - Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.
Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.
{2}, Sacrifice Slayer's Bounty: Draw a card.
Related cards: Bound in Gold Bounty Agent Bring to Trial Collar the Culprit Compulsory Rest Expel Fairgrounds Warden Glass Casket Iron Verdict Luminous Bonds Outflank Raise the Alarm Reprobation Seal Away Summary Judgment
  • Alchemy: Innistrad
Sleep of the Dead

Sleep of the Dead {U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Escape — {2}{U}, Exile three other cards from your graveyard.
Normally, a cerberus sleeps one head at a time.
  • Theros Beyond Death
Sleep-Cursed Faerie

Sleep-Cursed Faerie {U}

Creature - Faerie Wizard
Flying, ward {2}
Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it.
{1}{U}: Untap Sleep-Cursed Faerie.
3/3
  • Wilds of Eldraine 66 334
  • Wilds of Eldraine Promos 66p 66s
Sleeper Agent

Sleeper Agent {B}

Creature - Phyrexian Minion
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3/3
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
The farmer was amazed to see the penny vanish into thin air, but the goose knew he'd just slipped it to the faerie.
Related card: Tome of Gadwick
Sleight of Mind

Sleight of Mind {U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Slip Out the Back

Slip Out the Back {U}

Instant
Put a +1/+1 counter on target creature. It phases out.
"I was never here."
Slip Through Space

Slip Through Space {U}

Sorcery
Devoid
Target creature can't be blocked this turn.
Draw a card.
The Eldrazi twisted in a direction that had no name, and a frontal assault became a panicked rout.
Slither Blade

Slither Blade {U}

Creature - Naga Rogue
Slither Blade can't be blocked.
Some naga initiates move as silently the suns' reflections on the water.
1/2
Slithering Shade

Slithering Shade {B}

Creature - Shade
Defender
{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
0/1
  • Dissension
Sludge Crawler

Sludge Crawler {B}

Creature - Eldrazi Drone
Devoid
Ingest
{2}: Sludge Crawler gets +1/+1 until end of turn.
1/1
  • Battle for Zendikar
Slumbering Dragon

Slumbering Dragon {R}

Creature - Dragon
Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
3/3
  • Magic 2013
Slumbering Keepguard

Slumbering Keepguard {W}

Creature - Human Knight
Whenever an enchantment enters the battlefield under your control, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Dreams of a realm united gave him strength even in sleep.
1/1
  • Wilds of Eldraine
Smelt

Smelt {R}

Instant
Destroy target artifact.
The creation of new weapons demands the destruction of others.
Smelt (CMB1)

Smelt (CMB1) {R}

Instant
Destroy target artifact.
Card has other parts: Herd Saw
Smite

Smite {W}

Instant
Destroy target blocked creature.
"Sure, today of all days, he asked to borrow my boots!"
—Darijo, Ivy Street ruffian
Smolder Initiate

Smolder Initiate {B}

Creature - Elemental Shaman
Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
"Life is a circle. Death is a vicious circle."
1/1
  • Shadowmoor
Snakeskin Veil

Snakeskin Veil {G}

Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
"Does a serpent roar and chase its prey? No. A serpent waits silently for oblivious prey to draw near."
Snare the Skies

Snare the Skies {G}

Instant
Target creature gets +1/+1 and gains reach until end of turn.
A hunter's precision and a durkvine's strength are a potent combination.
  • Avacyn Restored
Snaremaster Sprite

Snaremaster Sprite {U}

Creature - Faerie Wizard
Flying
When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it.
1/1
  • Wilds of Eldraine
Snarlfang Vermin

Snarlfang Vermin {B}

Creature - Rat
Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.
2/1
  • Alchemy: Murders at Karlov Manor
Snarling Gorehound

Snarling Gorehound {B}

Creature - Dog
Menace
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.
"I'd offer your dog a treat, but I'm afraid I don't have any appendages to spare."
—Alquist Proft, to Judith
1/1
  • Murders at Karlov Manor
Snarling Wolf

Snarling Wolf {G}

Creature - Wolf
{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
"Oh, thank the angels. It's not a werewolf, just a regular wo—"
—Bruno, Ulvenwald guide, last words
1/1
Sneaking Guide

Sneaking Guide {R}

Creature - Goblin Rogue
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
"I swear, it's a shortcut."
1/1
  • Zendikar Rising
Snickering Squirrel

Snickering Squirrel {B}

Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
"In this line of work, you've got to know how to squirrel things away. Quite literally, in my case."
1/1