7030 cards found
Energy Storm

Energy Storm {1}{W}

Enchantment
Cumulative upkeep {1}
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Energy Tap

Energy Tap {U}

Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Enervate

Enervate {1}{U}

Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"Worlds turn in crucial moments of decision. Make your choice."
—Gustha Ebbasdotter, Kjeldoran royal mage
Engineered Might

Engineered Might {3}{G}{W}

Sorcery
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Engineered Plague

Engineered Plague {2}{B}

Enchantment
As Engineered Plague enters, choose a creature type.
All creatures of the chosen type get -1/-1.
"The admixture of bitterwort in the viral brew has produced most favorable results."
—Phyrexian progress notes
Enigma Drake

Enigma Drake {1}{U}{R}

Creature - Drake
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
*/4
Enigma Sphinx Avatar

Enigma Sphinx Avatar

Vanguard
Whenever you cast a colored artifact spell for the first time each turn, search your library for a colored artifact card chosen at random whose mana value is less than that spell's mana value. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.
Hand size bonus: -1
Life bonus: +5
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Enigmatic Incarnation

Enigmatic Incarnation {2}{G}{U}

Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
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Enlightened Tutor

Enlightened Tutor {W}

Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
"I do not teach. I simply reveal."
—Daudi, Femeref tutor
Enraged Giant

Enraged Giant {5}{R}

Creature - Giant
Improvise
Trample, haste
4/4
Ensoul Artifact

Ensoul Artifact {1}{U}

Enchantment - Aura
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work.
Enter the Infinite

Enter the Infinite {8}{U}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
There is no knowledge that is not power.
Entering

Entering {4}{B}{R}

Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse
Card has other part: Breaking
Entomb

Entomb {B}

Instant
Search your library for a card, put that card into your graveyard, then shuffle.
A grave is the safest place to store ill-gotten treasures.
Entourage of Trest

Entourage of Trest {4}{G}

Creature - Elf Soldier
When Entourage of Trest enters, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
"The dim resort to violence, for which the nimble prepare."
—Leovold, emissary of Trest
4/4
Entrapment Maneuver

Entrapment Maneuver {3}{W}

Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
"Greed, rage, and bloodlust all lead to death at the hands of those who keep their heads."
—Sergeant Eyra
Entreat the Dead

Entreat the Dead {X}{X}{B}{B}{B}

Sorcery
Return X target creature cards from your graveyard to the battlefield.
Miracle {X}{B}{B}
Entropic Decay

Entropic Decay {1}{B}

Sorcery - Adventure
Mill four cards.
Card has other part: Gray Slaad
Ephemerate

Ephemerate {W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound
Ephemeron

Ephemeron {4}{U}{U}

Creature - Illusion
Flying
Discard a card: Return Ephemeron to its owner's hand.
From nothing came teeth.
4/4
Epic Proportions

Epic Proportions {4}{G}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
Epic Struggle

Epic Struggle {2}{G}{G}

Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
"If our foes will not listen to words, perhaps hooves and claws will make them take notice."
—Seton, centaur druid
Epiphany at the Drownyard

Epiphany at the Drownyard {X}{U}

Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Epitaph Golem

Epitaph Golem {5}

Artifact Creature - Golem
{2}: Put target card from your graveyard on the bottom of your library.
3/5
Era of Innovation

Era of Innovation {1}{U}

Enchantment
Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E}.
Pay six {E}, Sacrifice Era of Innovation: Draw three cards.