31282 cards found
Bolrac-Clan Basher

Bolrac-Clan Basher {4}{R}{R}

Creature - Cyclops Warrior
Double strike, trample
Disguise {3}{R}{R}
Determining the culprit was not difficult. Getting him to stop committing the crime long enough to be arrested, however, was a massive challenge.
3/2
  • Murders at Karlov Manor
Bolshack Dragon

Bolshack Dragon {5}{R}

Creature - Armored Dragon
Double b̶r̶e̶a̶k̶e̶r̶ strike
While attacking, this creature gets +10̶0̶0̶ power for each f̶i̶r̶e̶ red card in your graveyard.
6/6
  • Mystery Booster 2
Bolt Bend

Bolt Bend {3}{R}

Instant
This spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
"Give them everything you've got . . . and some things you don't."
—Ral Zarek
Bolt Hound

Bolt Hound {2}{R}

Creature - Elemental Dog
Haste
Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
Its spark is worse than its bite.
2/2
Bolt of Keranos

Bolt of Keranos {1}{R}{R}

Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1.
The breakthroughs granted by Keranos, god of epiphany, can be surprisingly literal.
  • Born of the Gods
Boltbender

Boltbender {3}{R}

Creature - Goblin Wizard
Disguise {1}{R}
When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities.
"You should really work on your aim."
4/2
  • Murders at Karlov Manor Commander 30 340
Boltfire

Boltfire {R}

Sorcery
Boltfire deals 2 damage to any target.
Flashforward {4}{R} (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)
  • Mystery Booster 2
Bomb Squad

Bomb Squad {3}{R}

Creature - Dwarf
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
1/1
  • Odyssey
Bombard

Bombard {2}{R}

Instant
Bombard deals 4 damage to target creature.
"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."
—Captain Brandis Thorn
Bombardment

Bombardment {R}

Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
Bomber Corps

Bomber Corps {1}{R}

Creature - Human Soldier
Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
"Subtlety is for lawmages and spies."
1/2
Bond of Passion

Bond of Passion {4}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
"Why don't we fight for what's right and let bureaucrats argue over details?"
  • War of the Spark
Bonded Horncrest

Bonded Horncrest {3}{R}

Creature - Dinosaur
Bonded Horncrest can't attack or block alone.
"You don't tame a horncrest. You convince it that it's easier to destroy something else."
—Amautl, knight of Atzocan
5/5
  • Ixalan
Bone Pit Brute

Bone Pit Brute {4}{R}{R}

Creature - Cyclops
Menace
When Bone Pit Brute enters, target creature gets +4/+0 until end of turn.
Welcome to the club.
4/5
  • Core Set 2021
Bone Shaman

Bone Shaman {2}{R}{R}

Creature - Giant Shaman
{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
Rattle me bones as I cross the floor
And the bones in your grave will rattle no more.
3/3
  • Ice Age
Bonebreaker Giant

Bonebreaker Giant {4}{R}

Creature - Giant
One thing's for sure—his fists are harder than your skull.
4/4
  • Magic 2012
Bonecrusher Giant

Bonecrusher Giant {2}{R}

Creature - Giant
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Not every tale ends in glory.
4/3
Card has other part: Stomp
Bonehoard Dracosaur

Bonehoard Dracosaur {3}{R}{R}

Creature - Dinosaur Dragon
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
5/5
  • The Lost Caverns of Ixalan Promos 134p 134s
  • The Lost Caverns of Ixalan 134 321
Bonesplitter Sliver

Bonesplitter Sliver {3}{R}

Creature - Sliver
All Sliver creatures get +2/+0.
As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains.
2/2
Bonethorn Valesk

Bonethorn Valesk {4}{R}

Creature - Beast
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target.
Barbarians weave its spurs into ceremonial charms to proclaim their hardiness in battle.
4/2
  • Scourge
Bonfire of the Damned

Bonfire of the Damned {X}{X}{R}

Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Miracle {X}{R}
Bonus Round

Bonus Round {1}{R}{R}

Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.
Book Burning

Book Burning {1}{R}

Sorcery
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
The wizard's spellbook was full of burning questions.
  • Judgment
Book Devourer

Book Devourer {5}{R}

Creature - Beast
Trample
Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
"Not my first edition of The Advokist and the Urchin!"
4/5
  • Guilds of Ravnica
Book of Mazarbul

Book of Mazarbul {2}{R}

Enchantment - Saga
I — Amass Orcs 1.
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
  • The Lord of the Rings: Tales of Middle-earth 116 567