31510 cards found
Brilliant Plan

Brilliant Plan {4}{U}

Sorcery
Draw three cards.
A heaven-sent vision is like a lantern to guide the way.
Brilliant Restoration

Brilliant Restoration {3}{W}{W}{W}{W}

Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
"We have done our best to heal this land together, but now I must entrust the future to my sister. She will carry our dreams onward into the sunrise."
—Michiko Konda's journal
Brilliant Spectrum

Brilliant Spectrum {3}{U}

Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
There are more sights on Zendikar than the eyes can see.
Brilliant Ultimatum

Brilliant Ultimatum {W}{W}{U}{U}{U}{B}{B}

Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
Revealing the truth only deepened Tezzeret's curiosity for the secrets still buried.
  • Shards of Alara
Brimstone Roundup

Brimstone Roundup {1}{R}

Enchantment
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot {2}{R}
  • Outlaws of Thunder Junction
Brimstone Volley

Brimstone Volley {2}{R}

Instant
Brimstone Volley deals 3 damage to any target.
Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
Brinebound Gift
Brine Comber

Brinebound Gift

Enchantment - Aura
(Color indicator: Brinebound Gift is white and blue)
Enchant creature
Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber
Related card: Brinebound Gift (Alchemy)
Brinebound Gift (Alchemy)
Brine Comber (Alchemy)

Brinebound Gift (Alchemy)

Enchantment - Aura
(Color indicator: Brinebound Gift (Alchemy) is white and blue)
Enchant creature
Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber (Alchemy)
Related card: Brinebound Gift
  • Innistrad: Crimson Vow
Bring Back

Bring Back {G/W}{G/W}{G/W}{G/W}

Sorcery - Adventure
Create two 1/1 white Human creature tokens.
Card has other part: Oakhame Ranger
Bring Down

Bring Down {3}{W}

Sorcery
Assist
Destroy target creature with power 4 or greater.
"Big, wicked, and not too smart. Poor thing never stood a chance against us, dear."
—Regna, to Krav
  • Battlebond
Bring Low

Bring Low {3}{R}

Instant
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
"People are often humbled by the elements. But the elements, too, can be humbled."
—Surrak, khan of the Temur
Bring the Ending

Bring the Ending {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Corrupted — Counter that spell instead if its controller has three or more poison counters.
Kaya watched in horror as the illusion vanished from her hands. Jace held the real Sylex—and had activated it before phyresis claimed his mind.
  • Phyrexia: All Will Be One
Bring to Life

Bring to Life {2}{U}

Sorcery - Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
A true puppet master has no need for strings.
Card has other part: Animating Faerie
Bring to Light

Bring to Light {3}{G}{U}

Sorcery
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Bring to Trial

Bring to Trial {2}{W}

Sorcery
Exile target creature with power 4 or greater.
"In you go, big guy. Watch your head."
Related card: Slayer's Bounty
Brink of Disaster

Brink of Disaster {2}{B}{B}

Enchantment - Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
"When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push."
—Liliana Vess
Brink of Madness

Brink of Madness {2}{B}{B}

Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand.
"The fools thought me dead. But I built an empire inside my tomb."
—Kerrick, sleeper agent
Bristling Backwoods

Bristling Backwoods

Land - Desert
Bristling Backwoods enters tapped.
When Bristling Backwoods enters, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.
"The cacti have it right. Always carry water."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Brittle Blast

Brittle Blast {2}{R}

Instant
Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.
  • Alchemy: Innistrad
Brittle Effigy

Brittle Effigy {1}

Artifact
{4}, {T}, Exile Brittle Effigy: Exile target creature.
"In my early experiments in phylactery, I found that fragile forms have their uses."
—Rocati, Duke of Martyne
Broken Ambitions

Broken Ambitions {X}{U}

Instant
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards.
  • Lorwyn
Broken Bond

Broken Bond {1}{G}

Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
"I can't bear to see another plane broken before I make my own home whole. I'm sorry, but my watch is over."
Broken Concentration

Broken Concentration {1}{U}{U}

Instant
Counter target spell.
Madness {3}{U}
Some minds bend under pressure. Others break.
  • Shadows over Innistrad
Broken Dam

Broken Dam {U}

Sorcery
Tap one or two target creatures without horsemanship.
Using nature to their advantage, wise Three Kingdoms generals often let dammed rivers loose to destroy their enemies.
  • Portal Three Kingdoms
Broken Fall

Broken Fall {2}{G}

Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
"I think I used up all my good luck and all my bad luck in the same fall."
—Gerrard of the Weatherlight