3204 cards found
Night Out in Vegas

Night Out in Vegas {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Buffet — Create three Food tokens.
• See a Show — Create two 2/2 white Performer creature tokens.
• Play Games — Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
• Go to Sleep — You lose 15 life. Sacrifice Night Out in Vegas.
  • Unknown Event
Night Scythe

Night Scythe {3}

Artifact - Vehicle
Flying
Invasion Beams — When Night Scythe enters, create a 2/2 black Necron Warrior artifact creature token.
Crew 2
3/1
  • Warhammer 40,000 Commander 162 162★
Night Shift of the Living Dead

Night Shift of the Living Dead {3}{B}

Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
At the Astrotorium, even the dead make a living wage.
  • Unfinity 81 367
Night Soil

Night Soil {G}{G}

Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Some said killing the thallids only encouraged them.
Night of the Flying Merfolk

Night of the Flying Merfolk {2}{U}

Enchantment - Saga
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I - Create two 1/1 blue Merfolk creature tokens.
II - Put a flying counter on each tapped creature you control.
III - Draw a card for each creature you control that dealt combat damage to a player this turn.
  • Mystery Booster 2
Night of the Sweets' Revenge

Night of the Sweets' Revenge {3}{G}

Enchantment
When Night of the Sweets' Revenge enters, create a Food token.
Foods you control have "{T}: Add {G}."
{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
  • Wilds of Eldraine
Nightmare Shepherd

Nightmare Shepherd {2}{B}{B}

Enchantment Creature - Demon
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
4/4
Nightpack Ambusher

Nightpack Ambusher {2}{G}{G}

Creature - Wolf
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
A strong leader means a growing pack.
4/4
Nightsquad Commando

Nightsquad Commando {2}{B}

Creature - Human Soldier
When Nightsquad Commando enters, if you attacked this turn, create a 1/1 white Human Soldier creature token.
"The big fella sounds hungry. Let's send him to bed without his supper."
2/3
  • Ikoria: Lair of Behemoths
Niko Aris

Niko Aris {X}{W}{U}{U}

Legendary Planeswalker - Niko
When Niko Aris enters, create X Shard tokens.
[+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.
[–1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.
[–1]: Create a Shard token.
Loyalty:
3
Niko, Light of Hope

Niko, Light of Hope {2}{W}{U}

Legendary Creature - Human Wizard
When Niko, Light of Hope enters, create two Shard tokens.
{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/4
  • Duskmourn: House of Horror Promos 224p 224s
  • Duskmourn: House of Horror 224 355 410
Nimblewright Schematic

Nimblewright Schematic {2}

Artifact
When Nimblewright Schematic enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
"While it is certainly a unique touch, Jan, does the mustache really need to be there?"
—High Artificer Andar Beech
  • Commander Legends: Battle for Baldur's Gate
Nissa, Ascended Animist

Nissa, Ascended Animist {3}{G}{G}{G/P}{G/P}

Legendary Planeswalker - Nissa
Compleated
[+1]: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.
[–1]: Destroy target artifact or enchantment.
[–7]: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Loyalty:
7
Nissa, Sage Animist
Nissa, Vastwood Seer

Nissa, Sage Animist

Legendary Planeswalker - Nissa
(Color indicator: Nissa, Sage Animist is green)
[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[–2]: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
[–7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Loyalty:
3
Card has other part: Nissa, Vastwood Seer
Nissa, Voice of Zendikar

Nissa, Voice of Zendikar {1}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Create a 0/1 green Plant creature token.
[–2]: Put a +1/+1 counter on each creature you control.
[–7]: You gain X life and draw X cards, where X is the number of lands you control.
Loyalty:
3
No Way Out

No Way Out {2}{B}

Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed.
In the maze-like passages of the Erdwal, a wrong turn can be fatal.
Noble's Purse

Noble's Purse {2}

Artifact
Noble's Purse enters tapped and with three coin counters on it.
{T}, Remove a coin counter from Noble's Purse: Create a Treasure token.
  • Commander Legends: Battle for Baldur's Gate
Nomads' Assembly

Nomads' Assembly {4}{W}{W}

Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound
Noosegraf Mob

Noosegraf Mob {4}{B}{B}

Creature - Zombie
Noosegraf Mob enters with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
0/0
Norin and Feldon

Norin and Feldon {1}{R}

Legendary Creature - Human Warrior Artificer
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types, gains haste, and has "Whenever a player casts a spell or a creature attacks, exile this token." Activate only as a sorcery.
2/2
  • Unknown Event
North Pole Research Base

North Pole Research Base

Plane - Earth
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.
Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it.
  • Doctor Who
Not Dead After All

Not Dead After All {B}

Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it."
  • Wilds of Eldraine
Not Forgotten

Not Forgotten {1}{W}

Sorcery
Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Visit the dead, and they may return the favor.
Notorious Throng

Notorious Throng {3}{U}

Kindred Sorcery - Rogue
Prowl {5}{U}
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Nuisance Engine

Nuisance Engine {3}

Artifact
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
All Auriok children know the tale, "Bolgri and the Long Day of Squashing."