3471 cards found
Manticore of the Gauntlet

Manticore of the Gauntlet {4}{R}

Creature - Manticore
When Manticore of the Gauntlet enters, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker.
In the training ground known as the Gauntlet, initiates are pushed to practice more destructive techniques.
5/4
  • Amonkhet
Maraleaf Rider

Maraleaf Rider {1}{G}

Creature - Elf Knight
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
They both hunger for battle.
3/1
Marang River Prowler

Marang River Prowler {2}{U}

Creature - Human Rogue
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
The currents of the Marang wash away both tracks and blood.
2/1
Marauding Blight-Priest

Marauding Blight-Priest {2}{B}

Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."
3/2
Marauding Dreadship

Marauding Dreadship {2}{R}

Artifact - Vehicle
Haste
When Marauding Dreadship enters, incubate 2.
Crew 2
4/1
  • March of the Machine
Marauding Looter

Marauding Looter {2}{U}{R}

Creature - Human Pirate
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
"I'll be taking that."
4/3
  • Ixalan
Marauding Maulhorn

Marauding Maulhorn {2}{R}{R}

Creature - Beast
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
"It's not just you. Everyone makes it angry."
—Ardenoth, elvish nature advocate
5/3
Related card: Advocate of the Beast
  • Magic 2014
Mardu Roughrider

Mardu Roughrider {2}{R}{W}{B}

Creature - Orc Warrior
Whenever Mardu Roughrider attacks, target creature can't block this turn.
The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.
5/4
Mardu Scout

Mardu Scout {R}{R}

Creature - Goblin Scout
Dash {1}{R}
The Mardu all enjoy war, but only the goblins make a game of it.
3/1
  • Fate Reforged
Mardu Skullhunter

Mardu Skullhunter {1}{B}

Creature - Human Warrior
Mardu Skullhunter enters tapped.
Raid — When Mardu Skullhunter enters, if you attacked this turn, target opponent discards a card.
2/1
  • Khans of Tarkir
Mardu Strike Leader

Mardu Strike Leader {2}{B}

Creature - Human Warrior
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash {3}{B}
3/2
Mardu Woe-Reaper

Mardu Woe-Reaper {W}

Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
"Those who died in battle deserve their rest."
2/1
  • Fate Reforged
Margle, Cousin of Yargle

Margle, Cousin of Yargle {3}{G}{W}

Legendary Creature - Frog Noble
Other creatures you control lose all abilities, can't gain abilities, and get +2/+2.
5/2
  • Unknown Event
Mari, the Killing Quill

Mari, the Killing Quill {1}{B}{B}

Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3/2
  • Outlaws of Thunder Junction Commander
  • New Capenna Commander 89 97
Marisi, Breaker of the Coil

Marisi, Breaker of the Coil {1}{R}{G}{W}

Legendary Creature - Cat Warrior
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls.
"Cast off the law! Awaken your rage!"
5/4
Markov Crusader

Markov Crusader {4}{B}

Creature - Vampire Knight
Lifelink
Markov Crusader has haste as long as you control another Vampire.
The surviving members of the Markov bloodline drove through a crush of horrors to reclaim their ancestral home.
4/3
Markov Patrician

Markov Patrician {2}{B}

Creature - Vampire
Lifelink
Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."
3/1
  • Innistrad
Marrow Bats

Marrow Bats {4}{B}

Creature - Bat Skeleton
Flying
Pay 4 life: Regenerate Marrow Bats.
"No matter how far we push into Stensia, undeath will always remain in these lands."
—Terhold, archmage of Drunau
4/1
Marsh Lurker

Marsh Lurker {3}{B}

Creature - Beast
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn.
From the mists it rises, into the mists it retreats; through the mists it walks, fearless and unseen.
3/2
  • Tempest
Marsh Threader

Marsh Threader {1}{W}

Creature - Kor Scout
Swampwalk
"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."
2/1
  • Worldwake
Marshals' Pathcruiser

Marshals' Pathcruiser {3}

Artifact - Vehicle
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exhaust{W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it.
Crew 5
6/5
  • Aetherdrift 236 330
Marshdrinker Giant

Marshdrinker Giant {3}{G}{G}

Creature - Giant Warrior
When Marshdrinker Giant enters, destroy target Island or Swamp an opponent controls.
When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.
4/3
  • Eventide
Martha Jones

Martha Jones {2}{U}

Legendary Creature - Human Cleric
Woman Who Walked the Earth — When Martha Jones enters, investigate.
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion
3/2
Martyr of Dusk

Martyr of Dusk {1}{W}

Creature - Vampire Soldier
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
"Should I fall, take up our standard and carry on. The Legion must always prevail."
2/1
Martyr's Soul

Martyr's Soul {2}{W}

Creature - Spirit Soldier
Convoke
When Martyr's Soul enters, if you control no tapped lands, put two +1/+1 counters on it.
3/2