4600 cards found
Halo Fountain

Halo Fountain {2}{W}

Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.
{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Halvar, God of Battle
Sword of the Realms

Halvar, God of Battle {2}{W}{W}

Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4/4
Card has other part: Sword of the Realms
Related card: Forging the Tyrite Sword
Hammers of Moradin

Hammers of Moradin {2}{W}

Creature - Dwarf Cleric
Myriad
Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.
3/3
  • Commander Legends: Battle for Baldur's Gate
Hand of Enlightenment
Era of Enlightenment

Hand of Enlightenment

Enchantment Creature - Human Monk
(Color indicator: Hand of Enlightenment is white)
First strike
"We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai's guidance, we lay down our weapons and open our minds."
—Aoha, general of the First Emperor
2/2
Card has other part: Era of Enlightenment
  • Kamigawa: Neon Dynasty
Hand of Honor

Hand of Honor {W}{W}

Creature - Human Samurai
Protection from black
Bushido 1
"The sword is just a tool. It is the samurai's hand that brings it to life."
2/2
Hand of Justice

Hand of Justice {5}{W}

Creature - Avatar
{T}, Tap three untapped white creatures you control: Destroy target creature.
"The Hand of Justice will come to cleanse the world if we are true."
—Oliver Farrel
2/6
Hanged Executioner

Hanged Executioner {2}{W}

Creature - Spirit
Flying
When Hanged Executioner enters, create a 1/1 white Spirit creature token with flying.
{3}{W}, Exile Hanged Executioner: Exile target creature.
1/1
Hanna's Custody

Hanna's Custody {2}{W}

Enchantment
All artifacts have shroud.
"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
—Hanna, Weatherlight navigator
Hanweir Militia Captain
Westvale Cult Leader

Hanweir Militia Captain {1}{W}

Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
Her reputation inspires both loyalty and adoration.
2/2
Card has other part: Westvale Cult Leader
Happily Ever After

Happily Ever After {2}{W}

Enchantment
When Happily Ever After enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
  • Throne of Eldraine Promos 16p 16s
  • Throne of Eldraine 16 337
Hardened Escort

Hardened Escort {2}{W}

Creature - Human Soldier
Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.
"It's not magic. I read the writing on the House's walls. I listen to its sighs. I smell the changes in its air. It tells me where danger lies."
2/4
  • Duskmourn: House of Horror
Harm's Way

Harm's Way {W}

Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Even when fate is already written, there's always time to change the names.
Harmless Assault

Harmless Assault {2}{W}{W}

Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
After encasing it in a paralyzing beam of light, the angel studied the Eldrazi as a child would study a bug, curiously and without fear.
  • Rise of the Eldrazi
Harmonious Archon

Harmonious Archon {4}{W}{W}

Creature - Archon
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters, create two 1/1 white Human creature tokens.
First among equals.
4/5
Harnessed Snubhorn

Harnessed Snubhorn {3}{W}

Creature - Dinosaur
Vigilance
Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
Survivors put the strength of former war mounts to good use clearing the rubble of Orazca.
2/5
Harper Recruiter

Harper Recruiter {2}{W}

Creature - Human Warrior
Flying
Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
3/1
  • Commander Legends: Battle for Baldur's Gate 609 659
Harpoon Sniper

Harpoon Sniper {2}{W}

Creature - Merfolk Archer
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Made from whiskergill bones, merrow spinebows can fire bolts through tree trunks.
2/2
  • Lorwyn
Harrier Griffin

Harrier Griffin {5}{W}

Creature - Griffin
Flying
At the beginning of your upkeep, tap target creature.
Moon Market merchants sell a bottled scent to cutpurses and other criminals. Those doused in the liquid become "griffin bait."
3/3
  • Guildpact
Harsh Deceiver

Harsh Deceiver {3}{W}

Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.
1/4
  • Champions of Kamigawa
Harsh Judgment

Harsh Judgment {2}{W}{W}

Enchantment
As Harsh Judgment enters, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
"At least they remember me."
—Gerrard
  • Invasion
Harsh Justice

Harsh Justice {2}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Harsh Mercy

Harsh Mercy {2}{W}

Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
"There is no greater burden than choosing who to save."
—Kamahl, druid acolyte
Harvestguard Alseids

Harvestguard Alseids {2}{W}

Enchantment Creature - Nymph
Constellation — Whenever Harvestguard Alseids or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
Not all shields are forged of iron or bronze.
2/3
  • Journey into Nyx
Harvestrite Host

Harvestrite Host {2}{W}

Creature - Rabbit Citizen
Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
"Many paws grew this feast, and many paws should share it!"
3/3
  • Bloomburrow
Hat Trick

Hat Trick {1}{W}

Instant
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
"Behold the power of my hat and the ghosts of two other hats I used to own!"
  • Unfinity 13 299