33489 cards found
Vorapede

Vorapede {2}{G}{G}{G}

Creature - Insect
Vigilance, trample
Undying
"If you think you've killed one, guess again."
—Thalia, Knight-Cathar
5/4
Kiln Fiend

Kiln Fiend {1}{R}

Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
It traps an explosion within its stony skin.
1/2
Unstoppable Slasher

Unstoppable Slasher {2}{B}

Creature - Zombie Assassin
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
2/3
  • Duskmourn: House of Horror Promos 119p 119s
  • Duskmourn: House of Horror 119 294 312
Hailstorm Valkyrie

Hailstorm Valkyrie {3}{B}

Snow Creature - Angel Wizard
Flying, trample
{S}{S}: This creature gets +2/+2 until end of turn.
When the path to Starnheim was opened, vengeance rained down upon the enemies of Bretagard.
2/2
  • Kaldheim
Reaper from the Abyss

Reaper from the Abyss {3}{B}{B}{B}

Creature - Demon
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
"Avacyn has deserted you. I welcome your devotion in her stead."
6/6
Warped Physique

Warped Physique {U}{B}

Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
The Gruul seek unbounded strength. The Dimir deliver cruel irony.
Valor Made Real

Valor Made Real {W}

Instant
Target creature can block any number of creatures this turn.
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"
Draconic Fealty

Draconic Fealty {B}

Sorcery
As an additional cost to cast this spell, you may behold a Dragon.
Target player discards a card with the greatest mana value among cards in their hand. If a Dragon was beheld, exile that player's graveyard.
  • Alchemy: Tarkir
Branchsnap Lorian

Branchsnap Lorian {1}{G}{G}

Creature - Beast
Trample
Morph {G}
Lorians treat trees and prey the same way: by ripping them limb from limb.
4/1
  • Legions
Ironclad Revolutionary

Ironclad Revolutionary {4}{B}{B}

Creature - Aetherborn Artificer
When this creature enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on this creature and each opponent loses 2 life.
As the rebellion spread, renegade ingenuity outpaced the Consulate's greatest fears.
4/4
  • Aether Revolt
Resurrection

Resurrection {2}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
Ripchain Razorkin

Ripchain Razorkin {3}{R}

Creature - Human Berserker
Reach
{2}{R}, Sacrifice a land: Draw a card.
"Listen to that tasty squelch. Good hit, good hit! Come here now, little meatbag!"
5/3
  • Duskmourn: House of Horror
Scaled Destruction

Scaled Destruction {4}{W}{W}

Sorcery
Choose one or more —
• Destroy all small creatures.
• Destroy all medium creatures.
• Destroy all large creatures.
(A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)
Overeager Apprentice

Overeager Apprentice {2}{B}

Creature - Human Minion
Discard a card, Sacrifice this creature: Add {B}{B}{B}.
Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
1/2
Giant Badger

Giant Badger {1}{G}{G}

Creature - Badger
Whenever this creature blocks, it gets +2/+2 until end of turn.
Disturb a sleeping badger and the snapping of your bones will awaken the countryside.
2/2
Vizier of the True

Vizier of the True {3}{W}

Creature - Human Cleric
You may exert this creature as it attacks.
Whenever you exert a creature, tap target creature an opponent controls.
Outnumbered, but not outmatched.
3/2
  • Hour of Devastation
Halo Forager

Halo Forager {1}{U}{B}

Creature - Faerie Rogue
Flying
When this creature enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/1
Goblinslide

Goblinslide {2}{R}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
Goblins, like snowflakes, are only dangerous in numbers.
World Shaper

World Shaper {3}{G}

Creature - Merfolk Shaman
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
"The Great River will not be tamed."
3/3
Related card: Loose in the Park
Skitterskin

Skitterskin {3}{B}

Creature - Eldrazi Drone
Devoid
This creature can't block.
{1}{B}: Regenerate this creature. Activate only if you control another colorless creature.
4/3
  • Battle for Zendikar
Life of Toshiro Umezawa
Memory of Toshiro

Life of Toshiro Umezawa {1}{B}

Enchantment - Saga
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Memory of Toshiro
  • Kamigawa: Neon Dynasty
Martyr of Frost

Martyr of Frost {U}

Creature - Human Wizard
{2}, Reveal X blue cards from your hand, Sacrifice this creature: Counter target spell unless its controller pays {X}.
"Do not call the Balduvians barbaric. Their magic is as potent as it is primal."
—Zur the Enchanter
1/1
Keeper of the Nine Gales

Keeper of the Nine Gales {2}{U}

Creature - Bird Wizard
Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
"You cannot fight the storm."
1/2
Cyclone Summoner

Cyclone Summoner {5}{U}{U}

Creature - Giant Wizard
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Frost giants study for centuries in isolation, honing their ability to harness elemental mayhem.
7/7
Kor Spiritdancer

Kor Spiritdancer {1}{W}

Creature - Kor Wizard
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2