30141 cards found
Ondu Skyruins
Ondu Inversion

Ondu Skyruins

Land
Ondu Skyruins enters the battlefield tapped.
{T}: Add {W}.
"It always seems so quiet in the aftermath of wrenching violence."
—Nys Dal, Sea Gate trapfinder
Card has other part: Ondu Inversion
Ondu Spiritdancer

Ondu Spiritdancer {4}{W}

Creature - Kor Cleric
Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.
"We travel to know the land—its sacred spirit, its perils and blessings."
3/3
  • Commander Masters 723 756
Ondu War Cleric

Ondu War Cleric {1}{W}

Creature - Human Cleric Ally
Cohort{T}, Tap an untapped Ally you control: You gain 2 life.
"I will follow the light of Iona into battle, and I will know no fear."
2/2
One Dozen Eyes

One Dozen Eyes {5}{G}

Sorcery
Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine {G}{G}{G}
One Last Job

One Last Job {2}{W}

Sorcery
Spree
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
  • Outlaws of Thunder Junction Promos 22p 22s
  • Outlaws of Thunder Junction 22 315
One Ring to Rule Them All

One Ring to Rule Them All {2}{B}{B}

Enchantment - Saga
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Related cards: The Ring The Ring Tempts You
One Thousand Lashes

One Thousand Lashes {2}{W}{B}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
One With the Wind

One With the Wind {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa
One of the Pack
Solitary Hunter

One of the Pack

Creature - Werewolf
(Color indicator: One of the Pack is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
When the howl beckons, he cannot resist the urge to join the others.
5/6
Card has other part: Solitary Hunter
  • Shadows over Innistrad
One with Death

One with Death {B}

Instant
You lose the game.
One with Nature

One with Nature {G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
  • Scourge
One with Nothing

One with Nothing {B}

Instant
Discard your hand.
When nothing remains, everything is equally possible.
One with the Kami

One with the Kami {3}{G}

Enchantment - Aura
Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power.
  • Neon Dynasty Commander 27 69
One with the Machine

One with the Machine {3}{U}

Sorcery
Draw cards equal to the highest mana value among artifacts you control.
"When I grafted the Planar Bridge into myself, I felt my Planeswalker spark flare beyond my body. The Multiverse was my plaything. It felt . . . incredible."
—Tezzeret
One with the Multiverse

One with the Multiverse {6}{U}{U}

Enchantment
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
One with the Stars

One with the Stars {3}{U}

Enchantment - Aura
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types.
"Take your place among the stars."
—Kruphix, god of horizons
  • Theros Beyond Death
One-Clown Band

One-Clown Band {1}{R}

Artifact Creature - Clown Robot Bard
{2}{R}: Target Robot gets +2/+0 until end of turn.
Programmed to play more than seventy instruments and only one song.
1/3
  • Unfinity 117 403
One-Eyed Scarecrow

One-Eyed Scarecrow {3}

Artifact Creature - Scarecrow
Defender
Creatures with flying your opponents control get -1/-0.
Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows.
2/3
  • Innistrad
Oneirophage

Oneirophage {3}{U}

Creature - Squid Illusion
Flying
Whenever you draw a card, put a +1/+1 counter on Oneirophage.
It manifests at wizard academies to siphon inspiration from young prodigies.
1/2
Ongoing Investigation

Ongoing Investigation {1}{U}

Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate.
{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Oni Possession

Oni Possession {2}{B}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Oni of Wild Places

Oni of Wild Places {5}{R}

Creature - Demon Spirit
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.
6/5
Oni of Wild Places Avatar

Oni of Wild Places Avatar

Vanguard
Creatures you control have haste.
At the beginning of your upkeep, return a creature you control to its owner's hand.
Hand size bonus: +0
Life bonus: -2
  • Magic Online Avatars
Oni-Cult Anvil

Oni-Cult Anvil {B}{R}

Artifact
Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.
{T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life.
Only Blood Ends Your Nightmares

Only Blood Ends Your Nightmares

Scheme
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
"But nothing will end your regret."
  • Archenemy Schemes