30036 cards found
Opal Guardian

Opal Guardian {W}{W}{W}

Enchantment
When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
It was a moment in time, cast in stone—a moment whose time had come again.
  • Time Spiral
Opal Lake Gatekeepers

Opal Lake Gatekeepers {3}{U}

Creature - Vedalken Soldier
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.
2/4
Opal Palace

Opal Palace

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Opal Titan

Opal Titan {2}{W}{W}

Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
  • Urza's Saga
Opal-Eye, Konda's Yojimbo

Opal-Eye, Konda's Yojimbo {1}{W}{W}

Legendary Creature - Fox Samurai
Defender
Bushido 1
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1/4
  • Betrayers of Kamigawa
Opalescence

Opalescence {2}{W}{W}

Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Opaline Bracers

Opaline Bracers {4}

Artifact - Equipment
Sunburst
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip {2}
  • Fifth Dawn
Opaline Sliver

Opaline Sliver {1}{W}{U}

Creature - Sliver
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
"When struck, its hide shimmers through sequences of color—a signaling language I am eager to unravel."
—Rukarumel, field journal
2/2
Opaline Unicorn

Opaline Unicorn {3}

Artifact Creature - Unicorn
{T}: Add one mana of any color.
Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art.
1/2
Open Fire

Open Fire {2}{R}

Instant
Open Fire deals 3 damage to any target.
Some khenra archers fashion their arrows with a personal touch.
Open into Wonder

Open into Wonder {X}{U}{U}

Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.
Open the Armory

Open the Armory {1}{W}

Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
"Once Avacyn returned, I hoped I'd never need these things again. I didn't think I'd be dusting them off to use against angels."
Open the Gates

Open the Gates {G}

Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
"If you don't have a destination in mind, the route is all that matters."
—Tamina, district guide
Open the Graves

Open the Graves {3}{B}{B}

Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
It was a night like any other. It would soon become a night no one would ever forget.
Open the Omenpaths

Open the Omenpaths {2}{R}

Instant
Choose one —
• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.
• Creatures you control get +1/+0 until end of turn.
  • Kaldheim
Open the Vaults

Open the Vaults {4}{W}{W}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
When the vaults are empty, everyone is rich.
Open the Way

Open the Way {X}{G}{G}

Sorcery
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Opening Ceremony

Opening Ceremony {4}{R}{R}

Sorcery
Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
"Oooooh!"
—The crowd
"Aaaaaaaaah!"
—Also the crowd
  • Unfinity 118 404
Ophidian

Ophidian {2}{U}

Creature - Snake
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
1/3
Ophidian Eye

Ophidian Eye {2}{U}

Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
  • Time Spiral
Ophiomancer

Ophiomancer {2}{B}

Creature - Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
"There are dark, ancient arts that fascinate even me."
—Sorin Markov
2/2
Opportunist

Opportunist {2}{R}

Creature - Human Soldier
{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.
The third time the Oracle glanced suspiciously at him, Starke decided she had glanced twice too often.
2/2
  • Tempest
Opportunistic Dragon

Opportunistic Dragon {2}{R}{R}

Creature - Dragon
Flying
When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
4/3
Opportunity

Opportunity {4}{U}{U}

Instant
Target player draws four cards.
"Opportunity isn't something you wait for. It's something you create."
Opposition

Opposition {2}{U}{U}

Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
Exhausting a wizard can be exhausting work.