4600 cards found
Gustcloak Harrier

Gustcloak Harrier {1}{W}{W}

Creature - Bird Soldier
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Banking steeply, the aven streaked toward the ground—and vanished.
2/2
Gustcloak Runner

Gustcloak Runner {W}

Creature - Human Soldier
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Cabal spies trying to follow the Order's movements are constantly frustrated by tracks that stop dead.
1/1
  • Onslaught
Gustcloak Savior

Gustcloak Savior {4}{W}

Creature - Bird Soldier
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
"Our death-arrows flew in high arcs towards the aven. And then . . . nothing."
—Coliseum guard
3/4
Gustcloak Sentinel

Gustcloak Sentinel {2}{W}{W}

Creature - Human Soldier
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.
3/3
Gustcloak Skirmisher

Gustcloak Skirmisher {3}{W}

Creature - Bird Soldier
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
They're trained in the art of pressing their luck.
2/3
Gustrider Exuberant

Gustrider Exuberant {2}{W}

Creature - Human Wizard
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
"The elves claim the canopy. The nacatl claim the mountains. I suppose you think we ought to stay on the jungle floor?"
1/2
  • Shards of Alara
Gwaihir, Greatest of the Eagles

Gwaihir, Greatest of the Eagles {4}{W}

Legendary Creature - Bird Noble
Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
5/5
  • Tales of Middle-earth Commander 15 99 417
Haazda Exonerator

Haazda Exonerator {W}

Creature - Human Cleric
{T}, Sacrifice Haazda Exonerator: Destroy target Aura.
"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."
1/1
  • Dissension
Haazda Marshal

Haazda Marshal {W}

Creature - Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Ravnica's convoluted power structure often boils down to who can muster the most swords on a given block.
1/1
  • Guilds of Ravnica
Haazda Officer

Haazda Officer {2}{W}

Creature - Human Soldier
When Haazda Officer enters, target creature you control gets +1/+1 until end of turn.
"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"
3/2
Haazda Shield Mate

Haazda Shield Mate {2}{W}

Creature - Human Soldier
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
The Haazda shield is broad, protecting both the free and the guilded.
1/1
  • Dissension
Haazda Snare Squad

Haazda Snare Squad {2}{W}

Creature - Human Soldier
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
They've been probation officers, army grunts, bounty hunters—anything to make their district safer.
1/4
  • Dragon's Maze
Haazda Vigilante

Haazda Vigilante {4}{W}

Creature - Giant Soldier
Whenever Haazda Vigilante enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
"Call the Boros if you want. While they figure out if they have enough people to send a patrol, I'll be out clobbering the lowlifes who robbed you."
4/4
  • Murders at Karlov Manor
Hada Freeblade

Hada Freeblade {W}

Creature - Human Soldier Ally
Whenever Hada Freeblade or another Ally you control enters, you may put a +1/+1 counter on Hada Freeblade.
"I toiled in Kazuul's mines when I was eight. I think I'm tough enough for a little hiking."
0/1
Hail of Arrows

Hail of Arrows {X}{W}

Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."
—General Takeno
Half-Elf Monk

Half-Elf Monk {3}{W}

Creature - Human Elf Monk
Vigilance
Stunning Strike{1}{W}, {T}: Tap target creature.
This fight was over the moment you picked up that clumsy cleaver of a sword.
1/4
  • Adventures in the Forgotten Realms
Half-Kitten, Half-

Half-Kitten, Half-

Creature - Cat
(Color indicator: Half-Kitten, Half- is white)
Whenever you're dealt damage,
Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+2
  • Unstable
Hallow

Hallow {W}

Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
"Bend with the storm, then reply in kind."
  • Darksteel
Hallowed Burial

Hallowed Burial {3}{W}{W}

Sorcery
Put all creatures on the bottom of their owners' libraries.
"I'd rather hear the screams of battle than the quiet that follows."
—Talara, elvish safewright
Hallowed Ground

Hallowed Ground {1}{W}

Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
—Halvor Arenson, Kjeldoran Priest
Hallowed Haunting

Hallowed Haunting {2}{W}{W}

Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Hallowed Healer

Hallowed Healer {2}{W}

Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold{T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
1/1
  • Odyssey
Hallowed Moonlight

Hallowed Moonlight {1}{W}

Instant
Until end of turn, if a creature would enter and it wasn't cast, exile it instead.
Draw a card.
Creatures of darkness instinctively hide from the light.
  • Magic Origins
Hallowed Priest

Hallowed Priest {1}{W}

Creature - Human Cleric
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
1/1
  • Arena Beginner Set
Hallowed Spiritkeeper

Hallowed Spiritkeeper {1}{W}{W}

Creature - Avatar
Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
3/2