4946 cards found
Gruul Guildmage

Gruul Guildmage {R/G}{R/G}

Creature - Human Shaman
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
{3}{G}: Target creature gets +2/+2 until end of turn.
2/2
Gruul Spellbreaker

Gruul Spellbreaker {1}{R}{G}

Creature - Ogre Warrior
Riot
Trample
During your turn, you and Gruul Spellbreaker have hexproof.
She displays her scars with pride.
3/3
  • Ravnica Allegiance
  • Ravnica Allegiance Promos 179p 179s
Gríma, Saruman's Footman

Gríma, Saruman's Footman {2}{U}{B}

Legendary Creature - Human Advisor
Gríma, Saruman's Footman can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
1/4
  • Tales of Middle-earth Commander 57 140 464
Guan Yu, Sainted Warrior

Guan Yu, Sainted Warrior {3}{W}{W}

Legendary Creature - Human Soldier Warrior
Horsemanship
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
3/5
Related card: Liu Bei, Lord of Shu
Guard Gomazoa

Guard Gomazoa {2}{U}

Creature - Jellyfish
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.
1/3
Guardian Beast

Guardian Beast {3}{B}

Creature - Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
2/4
Related card: City in a Bottle
Guardian Seraph

Guardian Seraph {2}{W}{W}

Creature - Angel
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Her gaze prevents the petty sins and her sword punishes the rest.
3/4
  • Magic 2010
Guardian of Ghirapur

Guardian of Ghirapur {2}{W}

Creature - Angel
Flying
When Guardian of Ghirapur enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
She was hope incarnate, an incandescent bulwark against the tide of machines.
3/3
  • March of the Machine Promos 16p 16s
  • March of the Machine 16 345
Guardian of New Benalia

Guardian of New Benalia {1}{W}

Creature - Human Soldier
Enlist
Whenever Guardian of New Benalia enlists a creature, scry 2.
Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
2/2
Guardian of Pilgrims

Guardian of Pilgrims {1}{W}

Creature - Spirit Cleric
When Guardian of Pilgrims enters, target creature gets +1/+1 until end of turn.
Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.
2/2
Guardian of Solitude

Guardian of Solitude {1}{U}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
"It seemed an easy thing, to step into the nothingness, to fall, to die. But then, for an instant, I saw it, eyes filled with endless sorrow, and I turned back to face my pain."
—Snow-Fur, kitsune poet
1/2
  • Champions of Kamigawa
Guardian of Tazeem

Guardian of Tazeem {3}{U}{U}

Creature - Sphinx
Flying
Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
4/5
Guardian of the Ages

Guardian of the Ages {7}

Artifact Creature - Golem
Defender
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
"At my feet, invasions end."
—Statue inscription
7/7
  • Magic 2014
Guardian of the Forgotten

Guardian of the Forgotten {3}{W}

Creature - Elephant Warrior
Vigilance
Whenever a modified creature you control dies, manifest the top card of your library.
4/4
  • Modern Horizons 3
Guardian of the Great Conduit

Guardian of the Great Conduit {3}{G}

Creature - Elemental
Reach
As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance.
2/4
  • Kaladesh
Gudul Lurker

Gudul Lurker {U}

Creature - Salamander
Gudul Lurker can't be blocked.
Megamorph {U}
The small are mostly ignored by dragons.
1/1
Guildpact Paragon
Invasion of Ravnica

Guildpact Paragon

Artifact Creature - Construct
Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
5/5
Card has other part: Invasion of Ravnica
Guile

Guile {3}{U}{U}{U}

Creature - Elemental Incarnation
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Gunk Slug

Gunk Slug {2}{B}

Creature - Slug
When Gunk Slug enters, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
2/3
Gunner Conscript

Gunner Conscript {1}{G}

Creature - Human Mercenary
Trample
Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.
When Gunner Conscript dies, if it was enchanted, create a Junk token.
When Gunner Conscript dies, if it was equipped, create a Junk token.
2/2
  • Fallout 77 605
Gurgling Anointer

Gurgling Anointer {2}{B}

Creature - Phyrexian Horror
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer.
When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield.
1/3
  • The Brothers' War
Gurmag Drowner

Gurmag Drowner {3}{U}

Creature - Snake Wizard
Exploit
When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
2/4
Gurmag Swiftwing

Gurmag Swiftwing {1}{B}

Creature - Bat
Flying, first strike, haste
"Anything a falcon can do, a bat can do in pitch darkness."
—Urdnan the Wanderer
1/2
Gust Walker

Gust Walker {1}{W}

Creature - Human Wizard
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn.
"I'm never unarmed."
2/2
Gustcloak Runner

Gustcloak Runner {W}

Creature - Human Soldier
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Cabal spies trying to follow the Order's movements are constantly frustrated by tracks that stop dead.
1/1
  • Onslaught