10558 cards found
Crash Through

Crash Through {R}

Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
"Uni! Uni! I knew you'd come back!"
—Bobby
Crash of Rhino Beetles

Crash of Rhino Beetles {4}{G}

Creature - Insect
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
"When the herd moves, so should you."
—Yon Basrel, Oran-Rief survivalist
5/5
Crash the Party

Crash the Party {5}{G}

Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
The profits from that night barely paid for the damages.
Crashing Footfalls

Crashing Footfalls

Sorcery
(Color indicator: Crashing Footfalls is green)
Suspend 4—{G}
Create two 4/4 green Rhino creature tokens with trample.
Crater Elemental

Crater Elemental {2}{R}

Creature - Elemental
{R}, {T}, Sacrifice Crater Elemental: It deals 4 damage to target creature.
Formidable{2}{R}: Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.
0/6
Crater Hellion

Crater Hellion {4}{R}{R}

Creature - Hellion Beast
Echo {4}{R}{R}
When Crater Hellion enters, it deals 4 damage to each other creature.
6/6
Crater's Claws

Crater's Claws {X}{R}

Sorcery
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Crawling Barrens

Crawling Barrens

Land
{T}: Add {C}.
{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Zendikar is restless.
Crawlspace

Crawlspace {3}

Artifact
No more than two creatures can attack you each combat.
"Not so scary when you can't squeeze through the air ducts, are you?"
Crazed Armodon

Crazed Armodon {2}{G}{G}

Creature - Elephant
{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.
These are its last days. Mourning is over. Rage remains.
3/3
  • Tempest
Creakwood Liege

Creakwood Liege {1}{B/G}{B/G}{B/G}

Creature - Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
2/2
Cream of the Crop

Cream of the Crop {1}{G}

Enchantment
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
  • Morningtide
Creative Technique

Creative Technique {4}{R}

Sorcery
Demonstrate
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Creeperhulk

Creeperhulk {3}{G}{G}

Creature - Plant Elemental
Trample
{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking."
—Janji, sylvan druid
5/5
Creeping Corrosion

Creeping Corrosion {2}{G}{G}

Sorcery
Destroy all artifacts.
"We will reveal the futility of their heresy by showing them how fragile their relics are."
—Vorinclex, Voice of Hunger
  • Mirrodin Besieged
Creeping Mold

Creeping Mold {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or land.
"Mold could catch you."
—Suq'Ata insult
Creeping Renaissance

Creeping Renaissance {3}{G}{G}

Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback {5}{G}{G}
Creeping Tar Pit

Creeping Tar Pit

Land
Creeping Tar Pit enters tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Creepy Doll

Creepy Doll {5}

Artifact Creature - Construct
Indestructible
Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.
1/1
  • Innistrad
Creepy Puppeteer

Creepy Puppeteer {3}{R}

Creature - Human Rogue
Haste
Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
4/3
Crescendo of War

Crescendo of War {3}{W}

Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
Cresting Mosasaurus

Cresting Mosasaurus {6}{U}{U}

Creature - Dinosaur
Emerge {6}{U}
When Cresting Mosasaurus enters, if you cast it, return each non-Dinosaur creature to its owner's hand.
It preyed on anything it could sink its teeth into.
4/8
  • Jurassic World Collection 2 28
Crime

Crime {3}{W}{B}

Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Card has other part: Punishment
Crimson Hellkite

Crimson Hellkite {6}{R}{R}{R}

Creature - Dragon
Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
The hellkites are artists with flames, painting the world with fire.
6/6
Crimson Honor Guard

Crimson Honor Guard {3}{R}{R}

Creature - Vampire Knight
Trample
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.
4/5