33504 cards found
TL;DR

TL;DR {B}{B}

Instant
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)
  • Mystery Booster 2
Epicenter

Epicenter {4}{R}

Sorcery
Target player sacrifices a land of their choice.
Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
Sometimes destruction is Dominaria's way of rebuilding. Sometimes it's not.
  • Odyssey
Goblin Savant

Goblin Savant {2}

Artifact Creature - Goblin Wizard
{T}: Exile the top card of your library. If that card is a Goblin or an artifact card, you may play it this turn.
2/1
  • Unknown Event
Sifter of Skulls

Sifter of Skulls {3}{B}

Creature - Eldrazi
Devoid
Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
4/3
Wildwood Mentor

Wildwood Mentor {2}{G}

Creature - Treefolk
Whenever a token you control enters, put a +1/+1 counter on this creature.
Whenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature's power.
"Not bad. If only you had branches."
1/1
  • Wilds of Eldraine 322 374
Immediate Action

Immediate Action

Conspiracy
Hidden agenda
Creatures you control with the chosen name have haste.
  • Conspiracy
Truth or Dare

Truth or Dare {1}{U}{U}

Sorcery
Target opponent chooses one —
• Truth — That player plays with their hand revealed for the rest of the game.
• Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)
Mortal Wound

Mortal Wound {G}

Enchantment - Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
"Their tears spill over Jamuraa. Mixed with blood, they wash everything red."
—"Love Song of Night and Day"
  • Visions
Brave the Sands

Brave the Sands {1}{W}

Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
Vulshok Battlegear

Vulshok Battlegear {3}

Artifact - Equipment
Equipped creature gets +3/+3.
Equip {3}
Lightfoot Rogue

Lightfoot Rogue {1}{B}

Creature - Halfling Rogue
Sneak Attack — Whenever this creature attacks, roll a d20.
1—9 | This creature gains deathtouch until end of turn.
10—19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
2/1
  • Adventures in the Forgotten Realms
Talus Paladin

Talus Paladin {3}{W}

Creature - Human Knight Ally
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
"Why fill pockets with gold when you can fill hearts with conviction?"
2/3
  • Worldwake
Stolen by the Fae

Stolen by the Fae {X}{U}{U}

Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them.
Kefnet the Mindful

Kefnet the Mindful {2}{U}

Legendary Creature - God
Flying, indestructible
Kefnet can't attack or block unless you have seven or more cards in hand.
{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
5/5
Yuna, Hope of Spira

Yuna, Hope of Spira {3}{G}{W}

Legendary Creature - Human Cleric
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.
"I will stand my ground and be strong."
3/5
Explosive Shot

Explosive Shot {1}{R}

Sorcery
Explosive Shot deals 4 damage to target creature.
"You're not to blow the dam until I give the signal."
—Jet
  • Avatar: The Last Airbender Eternal 236 279
Watcher of the Spheres

Watcher of the Spheres {W}{U}

Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
2/2
  • Core Set 2021
Resuscitate

Resuscitate {1}{G}

Instant
Until end of turn, creatures you control gain "{1}: Regenerate this creature."
"It is the art of convincing someone to live."
—Orim, Samite healer
  • Exodus
Limestone Golem

Limestone Golem {6}

Artifact Creature - Golem
{2}, Sacrifice this creature: Target player draws a card.
Dwarves have been known to take pickaxes to their own creations, hoping to discover treasures within.
3/4
  • Odyssey
Illuminate

Illuminate {X}{R}

Sorcery
Kicker {2}{R} and/or {3}{U}
Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
  • Apocalypse
Storyteller Pixie

Storyteller Pixie {3}{U}

Creature - Faerie Wizard
Flying
Whenever you cast an Adventure spell, draw a card.
After the royal nanny had finished his dull, droning recital of the prince and princess's bedtime story, their secret friend emerged and the real story began.
3/3
  • Wilds of Eldraine
Undead Leotau

Undead Leotau {5}{B}

Creature - Zombie Cat
{R}: This creature gets +1/-1 until end of turn.
Unearth {2}{B}
3/4
  • Shards of Alara
Strength Bobblehead

Strength Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Union of the Third Path

Union of the Third Path {2}{W}

Instant
Draw a card, then you gain life equal to the number of cards in your hand.
Terisia City at last opened its ivory towers to all who sought respite from the endless war.
  • The Brothers' War
Sigil Captain

Sigil Captain {1}{G}{W}{W}

Creature - Rhino Soldier
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."
3/3